COD 3 for the Wii: Sounds pretty sweet!
#1
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COD 3 for the Wii: Sounds pretty sweet!
From here
That might be my second game purchase on launch day. I didn't get a 360 last year and kind of missed out on COD2, so if it's really this cool to play I think I'd be happy picking up number 3 for the Wii.
Call of Duty 3
31-Oct-2006 Hands-on: CVG gets the first play of the Wii version outside of Activision
With Red Steel and Far Cry from Ubisoft joining CoD3 for Wii's launch, it's going to be a battle for the FPS throne come December 8. But with the controls being the most prominent factor of Wii, it's down to how developers have used the Remote that will be most crucial. We're pleased to say CoD3 does an excellent job.
The basic control layout is the same as Red Steel's; you control forwards, backwards and strafing with the Nunchuk analogue stick, and use the Wii Remote like a pointer to control the on-screen crosshair and look view.
But even though the principles of the control system are the same as Red Steel, CoD3 feels immediately more responsive and easier to control. Red Steel has a large neutral zone in the centre of the screen which gives your on-screen arm a disembodied feel as you're forced to swing your aim right out to the extreme edge of the screen to make camera adjustments.
In contrast, CoD3's neutral zone is tiny. This means that moving your crosshair even slightly off centre incites an immediate reaction from the camera. The speed at which the camera turns is also more gradual, starting off slow and building up speed the further away from the centre of the screen you aim. This made it far easier to control than Red Steel, having no problems reacting and shooting enemies that appeared above or behind us.
CoD3 also uses the tilt function in the Wii Remote in some interesting ways. As you take cover behind scenery, you can lean your head out by twisting the Remote in the direction you want to look. You can perform a melee attack by shoving the controller forwards, and you change ammo by flicking the Nunchuk. It all works brilliantly which is fortunate because, as you'd expect from a CoD game, the action is brutal.
As dozens of soldiers run around, firing bullets in all directions, planes fly around overhead, swooping low and dropping bombs that rock the ground with huge explosions, which look absolutely awesome. The smoke and dust effects look great in motion, and truly play a factor in gameplay because you have to wait for the dust to clear before you battle on.
Just to make things even more hectic, CoD3 will give you the choice of multiple routes through levels. You've heard that before though, right? This is different; instead of simply giving you a change of scenery, each of the routes will give you a different role to play, but they're always connected with each other to achieve the main goal.
One level saw us storming a large building full of zie enemy. The commander ordered the group to split into three units and advance separately - the first unit to go through the top floor of an adjacent building to provide support for unit 2, who will advance on ground level. And the third unit would go through an underground passage to emerge from a trapdoor for an ambush.
You simply head down whichever route you prefer, and your AI comrades will automatically splinter off down the other routes. So you can be the sniper, covering AI advancers, or run straight in with support from AI snipers. Your choice.
CoD3 also packs the new hand-to-hand fights which have you wrestling to overpower enemy soldiers. It's tense stuff - we walked unsuspectingly into a building only to be suddenly charged at, have our gun grabbed and yanked from our virtual hands.
On other consoles, you tackle these bits by rapidly tapping the L and R shoulder buttons, but on Wii you have to perform a series of bigger, more aggressive motions.
On-screen prompts show you how to move the controllers. First we had to wrestle our gun free by repeatedly punching forward with both hands. Then we had to flick both hands diagonally down and right to make our man pull the pin out of a grenade on our opponent's belt, who then falls back over a wall and explodes.
Your movements in these sections don't directly control your soldier's arms - the Wii Remote wouldn't be able to push your hands back to simulate the opposing force of your foe - but the large, aggressive movements it has you perform better simulate the tension than tapping shoulder buttons.
CoD3 played fantastically on Wii. It looked great and ran at a solid 60 frames per second without a hitch. With the same level layouts as the Xbox 360 version, you've got an interesting choice to make.
Do you play the Wii version with its enhanced control system that delivers a more visceral experience, or do you go for the Xbox 360 version which will cost about £10 more and use conventional controls, albeit looking better in HD?
Look for the review soon.
Mike Jackson
31-Oct-2006 Hands-on: CVG gets the first play of the Wii version outside of Activision
With Red Steel and Far Cry from Ubisoft joining CoD3 for Wii's launch, it's going to be a battle for the FPS throne come December 8. But with the controls being the most prominent factor of Wii, it's down to how developers have used the Remote that will be most crucial. We're pleased to say CoD3 does an excellent job.
The basic control layout is the same as Red Steel's; you control forwards, backwards and strafing with the Nunchuk analogue stick, and use the Wii Remote like a pointer to control the on-screen crosshair and look view.
But even though the principles of the control system are the same as Red Steel, CoD3 feels immediately more responsive and easier to control. Red Steel has a large neutral zone in the centre of the screen which gives your on-screen arm a disembodied feel as you're forced to swing your aim right out to the extreme edge of the screen to make camera adjustments.
In contrast, CoD3's neutral zone is tiny. This means that moving your crosshair even slightly off centre incites an immediate reaction from the camera. The speed at which the camera turns is also more gradual, starting off slow and building up speed the further away from the centre of the screen you aim. This made it far easier to control than Red Steel, having no problems reacting and shooting enemies that appeared above or behind us.
CoD3 also uses the tilt function in the Wii Remote in some interesting ways. As you take cover behind scenery, you can lean your head out by twisting the Remote in the direction you want to look. You can perform a melee attack by shoving the controller forwards, and you change ammo by flicking the Nunchuk. It all works brilliantly which is fortunate because, as you'd expect from a CoD game, the action is brutal.
As dozens of soldiers run around, firing bullets in all directions, planes fly around overhead, swooping low and dropping bombs that rock the ground with huge explosions, which look absolutely awesome. The smoke and dust effects look great in motion, and truly play a factor in gameplay because you have to wait for the dust to clear before you battle on.
Just to make things even more hectic, CoD3 will give you the choice of multiple routes through levels. You've heard that before though, right? This is different; instead of simply giving you a change of scenery, each of the routes will give you a different role to play, but they're always connected with each other to achieve the main goal.
One level saw us storming a large building full of zie enemy. The commander ordered the group to split into three units and advance separately - the first unit to go through the top floor of an adjacent building to provide support for unit 2, who will advance on ground level. And the third unit would go through an underground passage to emerge from a trapdoor for an ambush.
You simply head down whichever route you prefer, and your AI comrades will automatically splinter off down the other routes. So you can be the sniper, covering AI advancers, or run straight in with support from AI snipers. Your choice.
CoD3 also packs the new hand-to-hand fights which have you wrestling to overpower enemy soldiers. It's tense stuff - we walked unsuspectingly into a building only to be suddenly charged at, have our gun grabbed and yanked from our virtual hands.
On other consoles, you tackle these bits by rapidly tapping the L and R shoulder buttons, but on Wii you have to perform a series of bigger, more aggressive motions.
On-screen prompts show you how to move the controllers. First we had to wrestle our gun free by repeatedly punching forward with both hands. Then we had to flick both hands diagonally down and right to make our man pull the pin out of a grenade on our opponent's belt, who then falls back over a wall and explodes.
Your movements in these sections don't directly control your soldier's arms - the Wii Remote wouldn't be able to push your hands back to simulate the opposing force of your foe - but the large, aggressive movements it has you perform better simulate the tension than tapping shoulder buttons.
CoD3 played fantastically on Wii. It looked great and ran at a solid 60 frames per second without a hitch. With the same level layouts as the Xbox 360 version, you've got an interesting choice to make.
Do you play the Wii version with its enhanced control system that delivers a more visceral experience, or do you go for the Xbox 360 version which will cost about £10 more and use conventional controls, albeit looking better in HD?
Look for the review soon.
Mike Jackson
#3
DVD Talk Legend
I think I might have another launch title to pick it up, and I really don't play many FPSes other than Halo. All I need now is some games that my girlfriend will enjoy playing with me, and I'll be set. Damn you Warioware for being pushed back!!!
#4
DVD Talk Hall of Fame
wow. i havent really read much about the Wii but the controls sounds sweet. I never really liked FPS on the gamecube or xbox because the aiming was usually the right thumb analong stick, which i wasnt good at using. But this set up sounds pretty cool.
#6
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Originally Posted by gimmepilotwings
Wow, wow.
The sad thing, is that my 360 has collected dust for the past month, just in preparation for the Wii.
I heart Wii already, and I haven't even played it yet.
The sad thing, is that my 360 has collected dust for the past month, just in preparation for the Wii.
I heart Wii already, and I haven't even played it yet.
I realize the Wii version has some innovations but lets not start to compare it to the Xbox360 or PS3 version. Apples and Oranges.
#7
DVD Talk Hall of Fame
Originally Posted by Doug Schiller
Well, you can enjoy the Gamecube 1.5 4x3 composite, Dolby Pro Logic COD3, I'll happily settle for 1080p, DD5.1 Next Gen COD3.
I realize the Wii version has some innovations but lets not start to compare it to the Xbox360 or PS3 version. Apples and Oranges.
I realize the Wii version has some innovations but lets not start to compare it to the Xbox360 or PS3 version. Apples and Oranges.
#9
DVD Talk Legend
Originally Posted by Doug Schiller
Well, you can enjoy the Gamecube 1.5 4x3 composite, Dolby Pro Logic COD3, I'll happily settle for 1080p, DD5.1 Next Gen COD3.
I realize the Wii version has some innovations but lets not start to compare it to the Xbox360 or PS3 version. Apples and Oranges.
I realize the Wii version has some innovations but lets not start to compare it to the Xbox360 or PS3 version. Apples and Oranges.
#10
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I'm picking up the 360 version next week, mainly for the multiplayer modes. I had been planning to get Red Steel at Wii launch, but I might swap that out for CoD 3 depending on which gets better reviews. I don't need two FPS games at launch, and although it might seem silly to own the same game on two platforms, I think there will be a big difference between the 360 Live-centric version with traditional controls and the Wii's offline, wacky control version.
#11
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Other than the innovative control scheme, the Wii version is most certainly a downgrade. I'll gladly take the Xbox version w/ Live any day of the week.
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Question, for Wii games that use controls like this.. Are you able to go to standard control say if you just want to veg out on the couch and not do all the flicking, moving, etc?
#13
DVD Talk God
No. You must look like a tard in every game that you play on the Wii.
#16
DVD Talk God
Actually, yes.
I am only joking, though. I am going to get a Wii and don't care if I look like an idiot. My fiancee will probably laugh, but that's ok.
I am only joking, though. I am going to get a Wii and don't care if I look like an idiot. My fiancee will probably laugh, but that's ok.
#17
DVD Talk Legend
Hmm.. I see people are under the impression that you have to swing the controller around wildly in large exaggerated motions while exerting tons of energy doing so. Having actually played it.. that's not really the case (unless that game makes it the case ala Wario Ware). With my experience on Zelda using the bow and arrow and boomerang (which would be similar to aiming on an FPS), it's very similar to using a mouse.. and I can't seem to remember people complain about using a mouse when they wanted to "veg out" or were concerned with how they looked using one.
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Thanks for clarifying pixy.. I haven't been following the Wii too closely and I was under the impression of how you explained it. Good to know and hopefully down the line the wife will approve another console purchase!
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Originally Posted by Doug Schiller
Well, you can enjoy the Gamecube 1.5 4x3 composite, Dolby Pro Logic COD3, I'll happily settle for 1080p, DD5.1 Next Gen COD3.
I realize the Wii version has some innovations but lets not start to compare it to the Xbox360 or PS3 version. Apples and Oranges.
I realize the Wii version has some innovations but lets not start to compare it to the Xbox360 or PS3 version. Apples and Oranges.
#22
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Originally Posted by rayw69
Wow, please tell me where I can buy this super special 1080p version of the game.
#23
DVD Talk Legend
Originally Posted by jeffdsmith
Mice are the sole reason I refuse to game on a PC today.
The Wii may get me playing these again on a console and COD3 sounds pretty good. Lack of online play doesn't bother me since I never play online anyway.
#24
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Originally Posted by kakihara1
Yeah that question begs answering. Especially when you consider the PS3's flagship launch title isn't even gonna do 1080p.
1080p is probably the most overhyped thing in the past few years. It is hardly the big difference visually over 1080i or 720p that companies like Sony try to hype it to be.
#25
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They've been raving about stuff like virtua tennis 3 running on 1080p, but that one hardly looks better than an xbox 1 game anyway. Give me better textures, lighting, effects etc. anyday.