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Old 04-23-06, 08:19 PM
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Your least favorite game objective?

You know what I'm talking about. That certain task the game makes you perform that you hate everytime you see it. Whether it's find 100 of something, or make it out of the collapsing building in under 2 minutes. Every game usually has more than one, but if you had to pick one, what would it be?

Playing Psychonauts has reminded me what my least favorite game objective is. Protect something. I hate with a passion any game where your progression depends on some useless character's survival. I'm trying to think of a game that implemented it, and actually made the game more fun, and I can't think of one.

Psychonauts spoiler and rant:
Spoiler:
I'm on the damn level where you have to protect Oleander's childhood self from those crazy wererabbits, but it is incredibly frustrating. I get about 3 or 4 saves up the tent before I can't figure out where I'm supposed to jump to because I'm completely disoriented. So I go to check gamefaqs for some tips, and let me just show you what the genius who wrote one of the faqs had to say:

"Now inside the tet you will have to protect the little
kid from the mutant rabbits and help him catch his bunny. Just use telekenesis to hold the bunny still until the kid grabs it. He will then fly up a few levels and you have to get to him and protect him again before he dies. It's
very annoying. Oh and if the kid dies, you have to start all the way at the bottom again. Next follow the kid and then slide down the Tunnel of Love. After you get off go into the next tent to start a boss fight."

Thanks buddy, you really helped me out.



I had been loving this game until that point, and now I'm ready to break my controller because of it. So what do the rest of you guys hate that a lot of games make you do?
Old 04-23-06, 08:33 PM
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Cut-scenes. Hate 'em.
Old 04-23-06, 08:37 PM
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Escort missions.
Old 04-23-06, 08:43 PM
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Originally Posted by PixyJunket
Cut-scenes. Hate 'em.
You're breaking my rules. That's not an objective, although I'll admit that watching them sometimes feels like a chore.
Old 04-23-06, 08:43 PM
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Originally Posted by pinata242
Escort missions.
Yeah, that's what I meant with the protecting thing. Hate it.
Old 04-23-06, 08:48 PM
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time trials

Increasingly annoying with each game released. Most recent offenders, Full Auto & Burnout.

Those "burning laps" in burnout are killing me. I'm pretty far into the game and these are taking me about 45 minutes each on average to complete. Not only do you have to have the perfect lap of not wrecking you have to have your boost running the entire time and even then you just barely make the goal time. It's insane.
Old 04-23-06, 08:58 PM
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The "Find 100 of _____" missions. I always find 1-99 in five minutes, and then it takes me two hours to find the last one.
Old 04-23-06, 09:02 PM
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Originally Posted by pinata242
Escort missions.
Ultimate "fuck this game" moment is an escort mission that takes try after try to pass because the AI of the person you are escorting is retarded. I can do without every having to escort anyone in a game again.
Old 04-23-06, 09:03 PM
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First 4 hours of KH2. Its like having a Zelda game and having to play as Tingle for 4 hours.
Old 04-23-06, 09:06 PM
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Agreed on:
Escort missions
Time trials


XBOX has a really cool Predator game that has lotsa "Chase this person and kill him" missions that are timed and it ruins the game for me.

Last edited by Giantrobo; 04-24-06 at 05:42 AM.
Old 04-23-06, 09:27 PM
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I hate escort mission, depending on the game, in GRAw the escortee is stupid and walks into the line of fire, but in SOCOM, you can at least tell them to stay, then go back for 'em.

I hate the score xxxx points. Like in PGR3, I like the racing, but didn't like the kudos aspect.
Old 04-23-06, 10:02 PM
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Burnout is ridiculus with the time trials. I've sat almost a foot away from my tv just to make sure I don't hit anything becuase forget about it you won't make the time.
Old 04-23-06, 10:07 PM
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Unnecessary stealth missions. Keep the stealth for Thief, and Splinter Cell type games. Stealth is awesome when you can choose to use it or not, but when you're forced to (a la Shadow of Rome and the Hulk) use them, it's nerve wracking.
Old 04-24-06, 12:31 AM
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Originally Posted by spainlinx0
Playing Psychonauts has reminded me what my least favorite game objective is. Protect something. I hate with a passion any game where your progression depends on some useless character's survival. I'm trying to think of a game that implemented it, and actually made the game more fun, and I can't think of one.
Resident Evil 4.

You spend about half the game (on and off) with the president's daughter following you around. This would be an absolute nightmare in any other escort situation I've played, but the way it's implemented in RE4 makes it pretty damn fun. You can either tell her to stay put, or follow you, and when she follows you, she actually keeps up. She pretty much always stays right on your tail, and if you end up aiming in her general direction, she always ducks down to get out of your line of fire.

Even better is that, for the most part, the enemies don't try to kill her, but kidnap her. This means that even if you do screw up and she gets grabbed, you have a chance to take out whoever's carrying her off to get her back.

Those "burning laps" in burnout are killing me. I'm pretty far into the game and these are taking me about 45 minutes each on average to complete. Not only do you have to have the perfect lap of not wrecking you have to have your boost running the entire time and even then you just barely make the goal time. It's insane.
IMO, the burning lap events wouldn't have been nearly as bad if the game didn't reload the entire race every time you needed to start over. I only bothered doing one BL event in Burnout Revenge because I got sick of having to wait 10 seconds to reload after messing up five seconds into the event.
Old 04-24-06, 12:49 AM
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I hate time limits and escort missions.
Old 04-24-06, 12:56 AM
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Originally Posted by xVladx
Resident Evil 4.

You spend about half the game (on and off) with the president's daughter following you around. This would be an absolute nightmare in any other escort situation I've played, but the way it's implemented in RE4 makes it pretty damn fun. You can either tell her to stay put, or follow you, and when she follows you, she actually keeps up. She pretty much always stays right on your tail, and if you end up aiming in her general direction, she always ducks down to get out of your line of fire.

Even better is that, for the most part, the enemies don't try to kill her, but kidnap her. This means that even if you do screw up and she gets grabbed, you have a chance to take out whoever's carrying her off to get her back.
I agree, it was well-implemented in RE4, and one of my favorite areas to play through was the castle water room with the cranks.

I just despise time trials. I've never played much of any racing game because I hate them so much, especially in Gran Turismo.
Old 04-24-06, 01:35 AM
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Originally Posted by darkside
Ultimate "fuck this game" moment is an escort mission that takes try after try to pass because the AI of the person you are escorting is retarded. I can do without every having to escort anyone in a game again.
Yep I hate escort / protect missions too. My worst experience with this was probably in trying to beat the Goldeneye level on 007 difficulty in the cavern when Natalya is re-programming the goldeneye satellite and you have to protect her from the oncoming guards from all angles. I absolutely hated the fact that she was retarded and repeatedly kept getting herself killed while I hardly took any hits. And of course when Natalya dies you have to start the level over again.
Old 04-24-06, 03:49 AM
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Although I generally don't like escort missions either, I haven't played that many of them so they haven't bothered me much.

Time trials: I don't mind them if they're a logical part of the game, such as in racing games and goals where you have to score a certain number of points (as long as they're not too hard). What I don't like is when you have to play through something again, but in much less time, in order to get some medal or work towards 100% completion. This is especially frustrating in the odd game that doesn't show your time elapsed/remaining on the screen (Rogue Leader, I'm looking in your direction).
Old 04-24-06, 05:20 AM
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Originally Posted by Giantrobo
Agreed on:
Escort missions
Time trials
Those have got to be my top two as well. I'm also not to fond of platform jumping since it's always hard to judge the distance and line-up properly.
Old 04-24-06, 06:02 AM
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As soon as I read the topic, I said "Escort missions." I particularly hate them in the Rogue Leader/Squadron games for N64/NGC. Ugh.
Old 04-24-06, 10:15 AM
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Of course Escort Missions top the list.

I really hate some of the races you're forced to win in the Ratchet and the Jak games. Some take forever to pass.

The Gummy Ship in KH 1. MUCH improved in the sequel.

Jak 3 has a section that forces you to man a turret and get the "High Score" and I just can't pass it. How stupid is it for an otherwise brilliant action platformer to stop me cold to play a stupid turret level just to advance? I remember I had a turret-based game in the early 90's for the computer and I hated it then as well.
Old 04-24-06, 10:20 AM
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Just about anything with a time limit.
Old 04-24-06, 10:23 AM
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I hate the Burning Laps Timed laps thing...
Old 04-24-06, 10:24 AM
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I'll seventeenth Escort Missions, especially when the escortee is a dumbass.

Repeating a dungeon is one of mine. Maybe I'm lazy, but in RPGs, if I have to explore a long dungeon, when I get to the end, figure some way for me to get out without having to retrace my steps the entire way, especially if there are no more enemies to fight. Of course, fighting your way *out* of the dungeon can be annoying too.
Old 04-24-06, 10:25 AM
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Your least favorite game objective?

Gotta catch 'em all.


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