Anyone here in the business of games?
#1
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Anyone here in the business of games?
I know we have some retailers that frequent these forums, but is anyone here involved in the development/publishing/management side of video game industry?
#3
DVD Talk Legend
Nothing that earns me money. Another person and I developed a system for automating servers, running events & various games, enforcing rules, etc for an old online game that was made by the now-defunct Virgin Interactive.
#4
DVD Talk Ultimate Edition
I used to review games for a local newspaper. I wouldn't call that working in the industry, though.
#5
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A friend of mine has done a few GBA games, some DS work, and also some pc games and applications. I do sometimes get some interesting insights and tibits from him.
#7
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I'm currently an artist at Wideload games here in Chicago.
Prior to that, I worked at Ion Storm down in Austin on DX2 and Thief 3.
Prior to that, I worked at a couple of companies not even worth mentioning.
www.wideload.com
www.stubbsthezombie.com
Prior to that, I worked at Ion Storm down in Austin on DX2 and Thief 3.
Prior to that, I worked at a couple of companies not even worth mentioning.
www.wideload.com
www.stubbsthezombie.com
#8
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I've got a good friend in the industry. He designed the boat level in Far Cry.
His list of games includes:
* I'm actullay a character in these games.
His list of games includes:
- Circus maximus
- Legends of Wrestling II*
- Jeremy McGrath Motorcross 2000*
- Far Cry
- Robotech: Invasion
- Spy v. Spy
- ... and a new game he can't talk about yet.
* I'm actullay a character in these games.
#11
DVD Talk Legend
I used to do a lot of game programming from the Commodore 64 to IBM PCs. It was my career path until I realized that gaming as I saw it originated from Japan. Everything I made was in the spirit of classic NES era games, I made my own versions of Galaga, Zelda and Dragon Warrior as programming practice. I was not interested in being a developer for companies like EA or Acclaim working on games I considered to be trash. Of course, the previously mentioned friend of a friend started at Acclaim and then got hired by Retro to work on one of my favorite series.. but nobody could've saw that coming. The closer of my actual friends I know working in the business has worked on games that I would've been too embarrassed to put my name on in any form.
I have been passing the idea around of picking up the torch again and making games for fun. I've had an idea for a LAN based Pac-Man multi-player game for YEARS that I'd still like to give a shot at.. though Miyamoto's Pac-Man Vs. was ultimately a greater idea (mine was more of merging Pac-Man gameplay with Bomber Man style items). I recently wrote the scenario for a time travel RPG whose premise was that decisions made affected later parts of the game. It was going to be short (10-12 hours) to allow both the player to see the various alternate paths and to keep the premise from becoming convoluted in itself.
I have been passing the idea around of picking up the torch again and making games for fun. I've had an idea for a LAN based Pac-Man multi-player game for YEARS that I'd still like to give a shot at.. though Miyamoto's Pac-Man Vs. was ultimately a greater idea (mine was more of merging Pac-Man gameplay with Bomber Man style items). I recently wrote the scenario for a time travel RPG whose premise was that decisions made affected later parts of the game. It was going to be short (10-12 hours) to allow both the player to see the various alternate paths and to keep the premise from becoming convoluted in itself.
#12
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My childhood friend works for Human Head software as a level designer. He did level design on Rune and supplied a lot of voices for the game. They did a game for the Xbox a while back, and he says the game ended up sucking because at the last minute the publisher made them throw in Xbox Live support, which they hadn't intended to do. i guess this happens a lot with pubslishers.
#13
DVD Talk Legend
I forgot to mention the Pac-Man game I made as my final project for Comp. Sci. 2 in high school which had drug power-ups. Weed put everything in slow-motion, acid made the ghosts and walls flash different colors and cocaine allowed you to break through the walls of the maze. Okay, it's childish now but back then I thought it was funny as hell.
#15
DVD Talk Hall of Fame
Originally Posted by Fodder1976
I'm currently an artist at Wideload games here in Chicago.
Prior to that, I worked at Ion Storm down in Austin on DX2 and Thief 3.
Prior to that, I worked at a couple of companies not even worth mentioning.
www.wideload.com
www.stubbsthezombie.com
Prior to that, I worked at Ion Storm down in Austin on DX2 and Thief 3.
Prior to that, I worked at a couple of companies not even worth mentioning.
www.wideload.com
www.stubbsthezombie.com
So good work!
#16
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Originally Posted by xmiyux
Recognizing this as a slight sidenote i had to drop in and express my absolute adoration for both Stubbs and every single iteration of Thief. The Thief series defined the stealth genre in my opinion. Stubbs has probably my second favorite soundtrack of any game.
So good work!
So good work!
<blush> Thanks! Yeah Thief was one of my favorite series ever. I desperately wanted to work on Thief 3, so it was great to have that actually happen. By far my proudest published title. I kept pushing everyone there to try to get the rights for System Shock so we could make part three. That would have been even cooler to work on! Everyone wanted to, but the rights were too far gone. In retrospect, I'm glad we didn't. I'm sure that Bio Shock will be much better.
#17
DVD Talk Legend
I used to work for Accolade awhile back and was there when they were subsequently acquired by Infogrames. Some of my credits - PC unless otherwise noted - include:
Test Drive Off-Road 2
Test Drive Off-Road 3
Redline
Slave Zero
Boarder Zone
Wacky Races (Dreamcast)
While the company I work for now doesn't do game development, we work and are heavily involved with the gaming industry.
Test Drive Off-Road 2
Test Drive Off-Road 3
Redline
Slave Zero
Boarder Zone
Wacky Races (Dreamcast)
While the company I work for now doesn't do game development, we work and are heavily involved with the gaming industry.
#18
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Originally Posted by Jeremy517
Nothing that earns me money. Another person and I developed a system for automating servers, running events & various games, enforcing rules, etc for an old online game that was made by the now-defunct Virgin Interactive.
#19
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Back in the day I did help run and do some programming work for an online Warcraft 2 league. Of course all that stuff is integrated these days, no room for the little guy anymore .
#22
DVD Talk Godfather
Originally Posted by karnblack
I used to work for Interplay.
#23
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Originally Posted by Fodder1976
I'm currently an artist at Wideload games here in Chicago.
Prior to that, I worked at Ion Storm down in Austin on DX2 and Thief 3.
Prior to that, I worked at a couple of companies not even worth mentioning.
www.wideload.com
www.stubbsthezombie.com
Prior to that, I worked at Ion Storm down in Austin on DX2 and Thief 3.
Prior to that, I worked at a couple of companies not even worth mentioning.
www.wideload.com
www.stubbsthezombie.com