Who says innovation is dead? This game looks amazing and looks like it plays great too. Check out the video preview here: http://media.ps2.ign.com/media/678/678618/vids_1.html
Between I love Katamari, Shadow of the Colussus and Okami, the PS2 has some great artistic games coming out. Who says "mature" games are getting all the attention?
zero
09-30-05, 05:04 PM
Sadly much like Shadow and Katamri this game could very well fall through the cracks. The game isnt in my stores computer and we dont even have a release date for it. I've been talking it up since last year as a title to look for, but only three people (including myself) seem interested. I show every customer who asks about the game the trailer, yet same response "Oh thats ok, I dont think i'll buy it." I swear my store clintel act like such snobs when it comes to asking for something new, I show them something new....and its "eh". Thats ok though, they can keep playing the same game over and over again I am definately buying this game day of release.
TheMadMonk
10-01-05, 12:58 AM
Sadly much like Shadow and Katamri this game could very well fall through the cracks.
Shadow of the Colossus isn't even out yet is it? And I bet Katamari outperformed all sales it was expected to make, and was a critical success as well.
Decker
10-01-05, 02:28 AM
Well, the game looks so beautiful I could cry, but those videos don't really explain much about the gameplay to me. Are you controlling that paintbrush?
In any case, if the game fails here, it wouldn't because it's too innovative, but rather because it's so Japanese that it might alienate the US buyers. If there's one thing that Nintendo does much better than either Sony or Microsoft, it's that they know how to design brilliant games that appeal to both markets (almost equally, amazingly enough).
zero
10-01-05, 05:04 AM
Shadow of the Colossus isn't even out yet is it? And I bet Katamari outperformed all sales it was expected to make, and was a critical success as well.
Critical praise, or outperforming sales dont make most people buy games. Even the most successful game can still be disliked. Like Decker said the game could be "too japanese" for some people,or could be over looked due to its graphics (example-Zelda The Wind Waker). And to answer your question Decker, its not a paintbrush but the wolf's tail. It comes up on the screen when you need to cross a bridgeless are or slash open a gate. It honestly feels like a DS element just no DS.
Jtnguyen12
10-01-05, 09:36 AM
I love this game cuz it have great arts & kool 2D graphic but still wait for the release date here in the US. Hope, they have the MSRP $19.99 - $29.99.
Ralph Wiggum
10-01-05, 04:46 PM
There is almost no chance of this game being released in the U.S. Still, Capcom's showing some real signs of life - Killer 7, Okami, Viewtiful Joe, etc. - these last couple years.
Brooklyn
10-01-05, 06:07 PM
It was at E3 being touted as a fall release, but it's since been
delayed to 1st or 2nd quarter 2006 I believe.
And yes you control the paintbrush, but it's very forgiving as far
as meeting your requirements with it. For example, you're running
along with the wolf and you come to a chasm with no way across.
You'd use the brush to paint yourself a bridge. There's more to it
than that, but that's the gist (sp?) of it.
What was shown was extremely wordy and very slow paced, but that
was a tutorial area and as such to be expected. Hopefully it wasn't an
acurate representation of what's instore for the entire game.
The look was fantastic, kind of a blend of Zelda The Wind Waker meets
a Native American style. One of the better looking games at the show.
Decker
10-01-05, 09:25 PM
There is almost no chance of this game being released in the U.S. Still, Capcom's showing some real signs of life - Killer 7, Okami, Viewtiful Joe, etc. - these last couple years.
A game with this sort of production value and innovation HAS to be released stateside, Japanese flavor or not. Think about it - the game development has already been done. It's just a question of translating and finding a distributor. Mark my words, it'll be out next year.
joshd2012
10-01-05, 11:16 PM
The look was fantastic, kind of a blend of Zelda The Wind Waker meets
a Native American style. One of the better looking games at the show.
Its actually Sumi-e style, which is Japanese.
scrimshaw
10-02-05, 02:55 AM
It's definitely coming out stateside, I played a demo of the game, which was basically a tutorial level, and the instructions were in English. I'm very excited for this release.
Brooklyn
10-02-05, 04:00 AM
Its actually Sumi-e style, which is Japanese.
That would explain the brush :)
glassdragon
10-02-05, 04:56 AM
That is quite possibly the weirdest thing i've ever seen in my life. Then again Katamari was weird and it turned out pretty good
The Franchise
04-21-06, 05:19 PM
IGN has an import playtest of the game. Sounds like this is going to be a must play for me. It looks freakin amazing!!!!!
I love the art direction. They say it's changed quite a bit since it's first showing (ie. improved).
Watch the videos as well to see it in motion. The Shiny people clip is great. This game, to me, explains why Xbox needs the support of Japanese developers so that it's game library doesn't completely consist of FPS after FPS (99 Nights non withstanding).
Be sure to check out the flower action clip on the 2nd page of vids too....
madara
04-21-06, 05:32 PM
Yeah just waiting until E3 to confirm it not coming to the Rev any time soon and I'll be buying this one as well.
Liver&Onions
04-21-06, 05:38 PM
It's games like this that make me really want to pick up a PS2.
The Bus
04-21-06, 08:25 PM
Sadly much like Shadow and Katamri this game could very well fall through the cracks.
:lol:
SiberianLlama
04-23-06, 04:48 AM
During last fall's Tokyo Game show, they were giving out demos of the Japanese version of this game and I fell in love with its art style and it was a lot of fun to play. I can't wait till an English version comes out in the fall! This is a game I've been waiting for ever since I played that demo in September.
Giantrobo
04-23-06, 11:21 AM
Wow. It's a pretty game. But then again so was Otagi:Myth of Demons and I'm still pulling my hair out over the frustrating camera/control scheme. I hope this game has a better one.
Anyway Game Informer #156 has an interview with one of the guys working on this game and he said there's about 3 or 4 different Japanese artistic styles going on here.
The Franchise
04-26-06, 02:20 PM
Okami got a 39/40 from Famitsu and they compared it to Legend of Zelda:OoT!!
Preview from 1up really makes me want to get this game bad! Haven't wanted to play a game this bad since Shadow of the Colussus.
http://www.1up.com/do/previewPage?cId=3149944&did=1
Josh H
04-26-06, 04:02 PM
It definitely looks amazing. I'll have to check this one out for sure. Always up for something fresh and new.
Outlaw
04-26-06, 05:59 PM
I've heard nothing but good things about this game. And looking at the art style it is right up my ally! Good god! The art style! I could rave about it all day (and night). Sucks we have to wait until September to play it :(.
sdcrym
04-26-06, 06:23 PM
So does this game come with the microphone, or does it simply allow for its use if you already have it?
The Franchise
04-26-06, 10:27 PM
What microphone? It doesn't have voice recognition or anything ad far as I know.
Chris_D
04-26-06, 10:54 PM
I was watching it running on a tv the otherday and it looks very pretty. Haven't had a chance to play it yet though.
sdcrym
04-27-06, 09:16 AM
What microphone? It doesn't have voice recognition or anything ad far as I know.
I just checked the site, which has been updated from the last time I looked at it. There is a voice commands section in the bottom right (things like charge, rally, advance). It also says the microphone is included with the game.
flashburn
04-27-06, 11:41 AM
I just checked the site, which has been updated from the last time I looked at it. There is a voice commands section in the bottom right (things like charge, rally, advance). It also says the microphone is included with the game.
Odama, meet Okami.
slop101
04-27-06, 11:43 AM
With the whole paint-brush thing, I'm surprised they're not making a DS version - it would be perfect.
The Franchise
04-27-06, 12:23 PM
Odama, meet Okami.
Crappy game meet Great game. :) (based on reviews since I haven't played either)
flashburn
04-27-06, 01:05 PM
Crappy game meet Great game. :) (based on reviews since I haven't played either)
That wasn't my point. He was getting the two mixed up.
sdcrym
04-27-06, 01:07 PM
Apparently so, sorry :)
slop101
06-01-06, 09:14 PM
Arrrgh!
This was supposed to come out next week, but now it's been pushed back to the fucking fall.
What the hell? Why are these video game release strategies so retarded?
There's gonna be a shit-load of games coming out in the fall and it's sure to get lost in the shuffle of bigger profile games. It's ready to be released, and it would do well in the summer, because it'd have no competition. But, no, they have to wait to make it a viable Christmas gift or some bullshit like that...
Josh H
08-11-06, 05:36 PM
This is EGM's game of the month, scoring a 9.0, 9.5, 9.0.
kurupt
08-11-06, 07:31 PM
Looks amazing.
Josh H
08-16-06, 06:24 PM
1up.com has a nice multipart preview series ongoing that they are updating each day this week.
http://www.1up.com/do/minisite?cId=3152793&did=1
Game looks great. I'll probably have to put it on the backburner though, as the EGM review notes it's around 40 hours and I just dont' have time to invest in that long of games until I get through my 2nd (and final, thank god) PH D comp exam next June. :(
Decker
08-19-06, 12:44 PM
PSM just reviewed it. Another 9.5 (though NOT GOTM, thanks to FF XII getting the same score). This game looks amazing and I'm really excited about picking it up.
Ralph Wiggum
08-19-06, 03:37 PM
40 hours? There is no way the game needs to be that long.
Decker
08-19-06, 11:39 PM
40 hours? There is no way the game needs to be that long.Why not? The game has a RPG-element to it, so why not extend the experience out? If it's as fun as they say, I'm willing to invest the time in it.
Both reviews describe the game as "Zelda-like". Having not played the console Zelda games, I'm not sure what that means. I have played Dark Cloud 2, Beyond Good & Evil and both Kingdom Hearts games and they've all been described that way as well (though they're different sorts of games). I take it to be Zelda-like is to have an exploratory quest with real-time action, RPG elements and a lock-on system during combat. Am I right there?
musick
08-19-06, 11:48 PM
been looking forward to this game
http://ps2.ign.com/articles/725/725493p1.html
I haven't purchased a console game since GOW came out and now there is some possible gaming goodness coming out within a short time span that has my attention
Okami
Lego Star Wars II
NHL2K7
Final Fantasy XII
Wick
08-19-06, 11:56 PM
I'll at least rent this. It looks like it could be really good. The art/colour style is amazing in itself.
Ralph Wiggum
08-20-06, 01:03 AM
Why not? The game has a RPG-element to it, so why not extend the experience out? If it's as fun as they say, I'm willing to invest the time in it.
Both reviews describe the game as "Zelda-like". Having not played the console Zelda games, I'm not sure what that means. I have played Dark Cloud 2, Beyond Good & Evil and both Kingdom Hearts games and they've all been described that way as well (though they're different sorts of games). I take it to be Zelda-like is to have an exploratory quest with real-time action, RPG elements and a lock-on system during combat. Am I right there?I have never played a 40-hour game that couldn't have benefitted from significant editing. RPG's are, IMO, the worst offender in this regard. I'll put more than 40 hours into games, but it's not my opinion that the epic, narrative-heavy games ever have enough unique content to justify their length. Anyway, I'm in the minority on the length issue - I thought RE4 was at least twice as long as it should've been.
Decker
08-20-06, 02:57 AM
I have never played a 40-hour game that couldn't have benefited from significant editing. ...Anyway, I'm in the minority on the length issue.
Hey, you're entitled to your opinion. Still, I wonder what Freud would say....
Gathering of reviews from a load of sources. Looks like the A to A- ratings is just about universal. :up: Can't wait for this, because it looks all sorts of spectacular.
Brent L
09-04-06, 09:36 PM
I have a feeling that this one could end up as my GotY. :)
gryffinmaster
09-05-06, 06:03 PM
I have a feeling that this one could end up as my GotY. :)
I'll have to wait until FFXII hits the streets, but I'm feeling the same way you are. :up:
Decker
09-13-06, 02:44 AM
Anyone else try the demo yet? It came today in OPM. It's very cool, but VERY Japanese. Not sure how it'll be accepted by mainstream America. Let me just say that painting with the brush is harder than it looks in the demos. It's easy to overempphasise brush strokes and press too hard. Most of my work looks like a Kindergartener's (but I'm not very artistic in real life either). Anyway, the game looks amazing and has real potential. I'll be curious to see how the game turns out and I'll certainly be picking this one up soon.
kenage
09-14-06, 06:34 PM
Too bad the PS2 doesn't have a stylus like the DS. This game would be rad with that.
Decker
09-15-06, 12:52 AM
Too bad the PS2 doesn't have a stylus like the DS. This game would be rad with that.
The designer of the game addresses both that and the Wii in the new EGM. He says that neither would have been right because "the game doesn't just center around the brushstrookes. It's actually an action game, so having that controller response is more critical than the actual brush system. We specifically devised the brush system to work on the PS2's DualShock controller".
gryffinmaster
09-17-06, 02:57 PM
The designer of the game addresses both that and the Wii in the new EGM. He says that neither would have been right because "the game doesn't just center around the brushstrookes. It's actually an action game, so having that controller response is more critical than the actual brush system. We specifically devised the brush system to work on the PS2's DualShock controller".
Thanks for the quote. That's very interesting and sounds promising. :up:
Can't wait to get my hands on this in a few days! :D
And 9.0, 9.0, 9.0--Game of the Month in last months EGM as I posted on the last page.
It's definitely a winner. How I wish I had time to play this right now..I just can't work a 30-40 hour game in right now. :(
slop101
09-20-06, 11:38 PM
So I've been playing this for a couple hours now.
First, let me get the bad out of the way - half of the 2 hours that I've been playing this has been nothing but redundant exposition and stilted dialog. I hate that in video games, and feel that it's a really lazy way to tell a story in this medium. After playing games like HalfLife and others that has the story happen as you play, it's really frustrating to play a new game with constant, insesant and unnecessary exposition.
But I think the more the game goes on, the less dialog there'll be.
So besides that, this game's a blast, and absolutley beautiful. Who needs next-gen graphics, when brilliant art designers come up with this stuff, which to me, looks a lot better than something "real world" like Gears of War.
Anyway, even casual Zelda fans should love this, as the gameplay is similar, but with a nice twist. There's all sorts of things to do from fighting, exploring, and neat little side-missions and puzzles. The difficulty is below average, which I feel is better than above average, and at least it'll never get frustrating, or artificially drag out the game by having to play sections over and over.
So, get this, you won't regret it - you'll be getting way more for your $40 than you would for most any other $60 360 game.
Suprmallet
09-20-06, 11:41 PM
Except perhaps Elder Scrolls IV: Oblivion. ;)
Nah, I'm sure it's great. I haven't gotten to pop mine in yet, a combination of school work, a full DVR that needs to get cleared out, and Dragon Quest Heroes: Rocket Slime. :)
gryffinmaster
09-21-06, 12:13 AM
Played this for a few hours tonight and I am already freakin' hooked! Okami is a fury on the visual senses - and, thankfully, not just eye candy. I am personally fully sucked into the story. It's something very different, yet it feels welcomingly familiar. The gameplay is pretty darn solid, too. Using the Celestial Brush was my only concern on the game before playing it. Concern shot down - the brush is an absolute riot to use, very uniquely useful, and most importantly pretty responsive.
I'm very impressed and satisfied to this point. :up::up: It's exceeding my expectations.
Ralph Wiggum
09-23-06, 06:42 PM
All of the praise convinced me to grab this today. It looks great, but the first hour is just awful - I can see where this game could be a lot of fun ONCE IT LETS ME play. I'm in the process of summoning the courage to go back. Slow text = the devil.
slop101
09-23-06, 09:09 PM
but the first hour is just awful - I can see where this game could be a lot of fun ONCE IT LETS ME play.I totally agree.
I'm about 6 hours in, and the first couple hours were very boring. I'd say the 3rd hour is where it reels you in and gets good. Stick with it.
gryffinmaster
09-24-06, 11:57 AM
All of the praise convinced me to grab this today. It looks great, but the first hour is just awful - I can see where this game could be a lot of fun ONCE IT LETS ME play. I'm in the process of summoning the courage to go back. Slow text = the devil.
I enjoy a rich story with my games, so prolonged introductions and game mechanic break-ins rarely bother me. Okami danced on the border of tedium with me, as well. However, I could tell that it was breaking me into a great game, so I sat back and just enjoyed the experience. The visuals are so stunning and the story is equally as rich that it wasn't too difficult for me to continue plugging along, even though some of the same statements (especially from Innus) were repeated a few times over.
However, I'm now over 10 hours into it, and I seriously think this might be one of the best games I've ever played - period. It's up there in my top 5 of all time, easily. :up:
slop101
09-24-06, 07:26 PM
About 15 hours into it now, and my only real complaint (which isn't too big a deal) is that sometimes it's not too clear as to what to do or where to go next.
Anyways, I'm having loads of fun with this game, and it's one of the best games I've played of it's kind - I like this far better than the last Zelda, and I'd put it up there with Psychonauts.
Joe Molotov
09-24-06, 07:39 PM
I got through the whole opening part and then my electricity flickered off. I want to cry now. :(
Setzer
09-24-06, 08:35 PM
Played the demo from OPM and thought it was awesome. So, picked it up from Wally World today for $39.99. Looks like my PS2 is going to get a good work out this fall. :)
Brent L
09-25-06, 08:32 PM
Just to update, I'm about 8 hours in and I'm loving it. :)
Ralph Wiggum
09-25-06, 09:49 PM
I'm past the worst of the hand-holding, too. I like it; nothing amazing, but well-executed Zelda-style game.
Suprmallet
09-25-06, 10:55 PM
I'm loving this game. The visuals have me so entranced, and the gameplay is solid.
UncleGramps
09-26-06, 03:31 PM
Okami definitely lives up to the hype, which is no small feat. The presentation is just amazing. Yeah, the game starts off pretty slow and with an overabundance of text, but once you actually get a chance to explore, use the brush, and try out the combat, you'd be hard-pressed to find weaknesses with the game. The brush is a lot of fun to use, especially when integrated with the combat, although it can be tough to make precise movements with it. The writing is really good too. It's got more humor than I expected, and although it's faithful to the Japanese source material, the dialogue seems to be just a little bit westernized to make it more palatable for non-Japanese gamers. I'm less than 3 hours in, but I'm already convinced that this will be near the top of my list for best games of the year. If it wasn't for Twilight Princess looming on the horizon, it would definitely be a lock for #1.
Suprmallet
09-26-06, 10:39 PM
My only problem with the combat system is when you're trying to use the brush slash and something else is in the way, and by the time you get around to a good angle, the monster is no longer gray.
Decker
09-26-06, 10:57 PM
Man, I've gotta pick this one up. Maybe this weekend. I passed on Earl to justify this purchase, and then my local BB was out of the game. :(
Brent L
09-26-06, 11:00 PM
Let's hear it for Big Daddy Jamba! :lol:
Ralph Wiggum
09-27-06, 12:39 AM
I'm a few hours in, and I don't think I'm going to finish the game. It's probably the most beautiful one I've ever played - really, it's amazing how the in-game world looks and feels - but it just isn't that great of a game underneath that incredible coat of paint. The story has already been seen a million times, it's easy to the point of not being fun, and it's filled with a lot of tedium. :(
If you thought Wind Waker was way too hard, had too many dungeons that were all way too long, and didn't have enough inconsequential fetchquests, then Okami is manna from heaven.
Josh H
10-18-06, 12:58 AM
I picked it up tonight and put a bit over 2 hours in (spent a good 40 minutes on getting the 10 turnips dug up in the village :lol:).
I'm loving it so far. The graphics and are design are phenomenal, the game controls well, and it plays a lot like a Zelda game which is a good thing in my book.
Will post some more impressions when I play it some more.
Decker
10-18-06, 02:34 AM
I got it a few weeks ago and love it. The brush is so well integrated into the game, both in adventuring and (surprisingly) in battles. It's beautiful to look at; just breathtaking actually. I'm not too far yet as I don't get much of a chance to play that often, but this game is really something special -- the best game I've seen since God Of War.
Still to be fair, I don't know how derivative it is of the 3D Zelda games as I haven't played any of those.
RichC2
10-18-06, 10:17 AM
If you thought Wind Waker was way too hard, had too many dungeons that were all way too long, and didn't have enough inconsequential fetchquests, then Okami is manna from heaven.
Wind Waker's problem simply that the puzzles were too trivial (to the point of boredom). The boss battles weren't difficult and the dungeons just got tedious. Okami have the same issues?
PixyJunket
10-18-06, 10:26 AM
If you thought Wind Waker was way too hard, had too many dungeons that were all way too long, and didn't have enough inconsequential fetchquests, then Okami is manna from heaven.Ouch. :(
slop101
10-18-06, 11:32 AM
Wind Waker's problem simply that the puzzles were too trivial (to the point of boredom). The boss battles weren't difficult and the dungeons just got tedious. Okami have the same issues?
Don't listen to Ralph - I'm about 25 hours into Okami (just a bit past the half-way point), and Okami is far, FAR less tedious than Wind Waker. There aren't that many dungeons - it's mostly the "overworld", and the fetch-quests aren't too bad. And there is nothing even close to WW's pointless sailing around in Okami. Okami has warp-points, and much cooler weapons and power-ups than WW. There also haven't been too many boss battles in Okami so far, but the few that there were, were pretty cool, if not kinda easy.
What's great at this point is how Okami's world opens up and pulls you in, from the different characters to the diverse locations, I really can't wait to see what's around the next corner.
Josh H
10-18-06, 12:59 PM
Don't listen to Ralph - I'm about 25 hours into Okami (just a bit past the half-way point),
Dang, so I guess that the reviews that put it at 40 hours weren't exaggerating.
I guess that's a good thing. I was just hoping to finish it before Zelda and the Wii on Nov 19th, but at that length I doubt I will.
Guess I'll just have to decide then whether to shelve Okami for a while, or hold off on starting zelda until finishing it.
outer-edge
10-18-06, 08:30 PM
Don't listen to Ralph - I'm about 25 hours into Okami (just a bit past the half-way point), and Okami is far, FAR less tedious than Wind Waker. There aren't that many dungeons - it's mostly the "overworld", and the fetch-quests aren't too bad. And there is nothing even close to WW's pointless sailing around in Okami. Okami has warp-points, and much cooler weapons and power-ups than WW. There also haven't been too many boss battles in Okami so far, but the few that there were, were pretty cool, if not kinda easy.
What's great at this point is how Okami's world opens up and pulls you in, from the different characters to the diverse locations, I really can't wait to see what's around the next corner.
I think I'm about halfway as well and the game hasn't captured me like Wind Waker did, but the complaints others had with Wind Waker (sailing, tedious, etc.) never bothered me (only lack of dungeons bothered me). I do find Okami a bit tedious at times, especially early in the game, but not bad by any means.
HOWEVER, I am LOVING Okami. I wish there were more dungeons and bosses in Okami, and running the overworld can get dull at times (even with warps), but I have played every night since getting it and will give it a place of honor in my collection. The design (characters, world, art style, etc.) is just great and really makes the game stand out. No more or less than Wind Waker, in my opinion, but it is uniquely its own.
I disagree about weapons though, as the weapons just aren't very cool and the brush strokes just take place of items in other games. But, I do really enjoy the brush aspect of the game and am glad there is such as excellent balance between brush strokes and normal action in the game. It is rather too easy though and not only in battles. The game often hands you any answers on a silver platter, which kind of sucks if you want some challenge.
Overall, any tediousness, lack of dungeons, whatever, is easily balanced by the good stuff and the game just breezes by full of fun.
Outlaw
10-18-06, 09:37 PM
Cool, I can't wait to pick this up, still playing Rocket Slime, but I've had my eye on this for awhile. Nearly picked it up while at Target the other day.
musick
10-19-06, 12:59 AM
halfway point of the game here as well and lovin' it
played it hard and heavy when first released ....now I am pacing myself and going back in short spurts
Josh H
10-20-06, 03:21 PM
Put in another couple of hours last night, and got to a point where the game opened up somemore and let you explore.
I'm absolutely loving it, most fun I've had with a console game in quite a while. Looks great, and there is a ton you can do in the world (and I'm sure it expands even more) from healing trees, digging for stuff, feeding animals to get praise, etc.
Definitely very Zelda like, but with it's own unique flavor.
Suprmallet
10-20-06, 09:44 PM
How long is this game meant to be? I'm already in the moon cave and it's only been 12 hours or so. I hope I haven't missed huge chunks of side quests.
outer-edge
10-20-06, 09:56 PM
How long is this game meant to be? I'm already in the moon cave and it's only been 12 hours or so. I hope I haven't missed huge chunks of side quests.
You got more to do, don't worry. :) I hit that point too and worried.
slop101
10-20-06, 10:28 PM
The half-way point is around the time you're done with the moon cave - took me a little under 20 hours. So around 35 hours for the whole game, I assume.
Josh H
10-22-06, 02:39 AM
Man, I'm absolutely loving this game! Just logged a 5 1/2 hours session...I can't remember the last time I played a game that long.
It's just a blast exploring the world, using the brush etc. The musics is fantastic as well, took me a while to notice it as I was so enthralled with the graphics.
slop101
10-22-06, 04:50 AM
I'm at a little over 35 hours now, and I was at a boss that I thought was the final boss, because it was so hard - so I looked at a faq to see how to beat it, and saw that even after this boss I still had a L O N G way to go - by the time I'm done, this thing will be well over 50 hours - which is amazing for such a non-repetative action/adventure game.
Josh H
10-25-06, 01:22 PM
I a bit over 13 hours in. Just finished the second dungeon, and getting ready to head to the moon cave.
It's simply an amazing game. Spot on controls, great graphic design, great music. It's got me totally sucked in on all fronts.
Seems to be right up my alley as it involves a decent amount of exploration and thinking about where to go next, but you are rarely clueless as to what to do. The boss battles are Wind Waker-esque in that they take some effort to figure out what to do, but once you figure it out its fairly easy to pull off. That's how I prefer it compared to say the Metroid Prime games where it takes a while to figure out what to do, then takes a ton of practice and skill to pull it off without dying.
Looks like this game will be one that I can put a good 40-50 hours in without ever getting bored or frustrated, which is the absolute ideal game for they way I like to play.
slop101
10-25-06, 02:05 PM
I a bit over 13 hours in. Just finished the second dungeon, and getting ready to head to the moon cave.Dude, slow down.
I wasn't exactly taking my time, and it took me about 18 hours to get to the Moon Cave. Do some exploring, side-quests and earn some money to buy moves and equipment.
Josh H
10-25-06, 02:53 PM
There may be more I have to do before going to the moon cave, I'm at the point where the girl just ran to the cave with the Sake--so I'm not sure if there is a ton of stuff to do before that (like finding all the dogs before getting into the 2nd dungeon).
I've been exploring, have bought all the moves in the DOJO that were available for purchase, bought gold dust and available weapons, upgraded my weapons, have been given every are an quick exploration for treasure, hidden clover etc.
Only side quest I've passed on was getting the monsters on the wanted list and there was one area I didn't get into in the 2nd village as I go tired of trying to hit the 4 weak points on the blockhead thing.
But to be fair, I am trying to get through the main quest before the Wii and Zelda come out on the 19th as the game will get put on the back burner then and I'll lose track of where I was. So I'd like to finish it up if possible and go back later and see if there are any side quests I want to finish up etc.
But in all honesty, I've never been super huge on trying to get 100% in games as I don't like searching every nook and cranny for hidden stuff, lame fetch quests to get items etc.
slop101
10-25-06, 03:23 PM
But in all honesty, I've never been super huge on trying to get 100% in games as I don't like searching every nook and cranny for hidden stuff, lame fetch quests to get items etc.Neither am I - I guess I was just surprised that you got to that point sooner than me, since I didn't try to do "everything" either - you've pretty much done everything I did up to that point, but somehow I clocked almost 5 more hours than you. Maybe I just left it on pause while talking on the phone without remembering or something...
Josh H
10-25-06, 03:45 PM
Maybe. I haven't gotten lost any or anything though, so other than taking a bit of time it's been straight through for me without much wasted time trying to figure out what to do.
There was another poster a few posts back who said they were at the moon cave at about 12 hours though, so maybe you did have it on pause or something. :D
Josh H
10-26-06, 12:57 AM
Finished the moon cave. That was a fantastic boss battle. All of the 3 have been great so far, but that was the best yet.
Just wonderfully executed bosses IMO.
Josh H
10-27-06, 02:34 AM
Man this game is like crack. Sat down to play for an hour or two....turned into a 6 hours session. :eek:
Just under 21 hours in, just finished the sunken ship part.
This could well end up as my favorite game of this current/ending generation.
It just has that "magic" that I haven't gotten from a game since Zelda: Ocarina of Time.
Suprmallet
10-27-06, 02:50 AM
It's up there with the very best of this generation, no doubt about it.
slop101
10-27-06, 03:36 PM
Just wanted to point out that our own Todd Douglas has posted a very favorable, spot-on review of Okami, bequeathing it the status of "Collectors Series".
Help me out here: When you come across those purple-sheened rocks, nothing seems to budge them -- what am I missing?
kaze0
11-06-06, 07:57 AM
I just can't get into Okami :/ I tried and tried but it's just not sucking me in. FF 12 on the other hand, has officially sucked me in. Maybe it's the music?
Lastblade
11-06-06, 11:57 PM
Same here, Okami just doesn't do anything for me. I much rather play Yakuza, Bully, FF12, Valkyrie Profile 2.
Josh H
11-10-06, 04:03 AM
Pulled another marathon session tonight--a bit over 7 hours. I think I've got 4 or 5 sessions of 5 hours or longer now. That's unheard of for me.
Just under 31 hours in, just finished Oni Island and made it to the next area (snowy north area) and saved.
Game continues to amaze me with the atmosphere, creative puzzles, never tiresome combat, fantastic bosses and loads of hidden stuff to look for.
Josh H
11-18-06, 04:17 AM
I beat it tonight, just a hair under 39 hours. I didn't rush through any parts, or skip any exploration. Mainly just skipped the kill the monster on the list sidequests. Had all the weapons except for one rosary one I didn't have enough money to buy at the time and never went back to get and all the moves except the 2 million taunt.
Edit: Looking at a guide I missed a lot of extra brush techniques.
All in all, a phenomenal game. I'd probably give it a 9.5 out of 10, with a 1/2 point off for being a bit easy and the story getting a bit disjointed after the half way mark (and not having a very satisfying ending for a long game). But those are nitpicks, and this is easily in my all time top ten if not top five as it excells everywhere else with a great world to explore, some clever puzzles, the brush is a blast to use, and the boss battles are great. Just a ton of fun from start to finish--I never got remotely bored or frustrated with it.
I can't recommend it highly enough!
slop101
11-18-06, 04:47 PM
How great would a sequel for this be on the Wii?
Using the remote for the brush-strokes would be perfect.
Josh H
11-18-06, 05:24 PM
How great would a sequel for this be on the Wii?
Using the remote for the brush-strokes would be perfect.
It would be phenomenal, and would look great give the Wii is more powerful than the PS2.
But probably pretty unlikely since Capcom subsumed Clover and I don't' think it sold all that well. :(
Josh H
11-24-06, 04:17 PM
For those that still haven't picked this up, it is $30 with free shipping at Amazon today.
corbin dallas
01-28-07, 09:32 PM
Hate to resurrect an old thread but I picked this up this weekend. It looks pretty damn good on a PS3! Beautiful game and boatloads of fun to play.
noonan4224
09-24-07, 04:47 PM
I assumed it was already out of print. As amazing as it was I don't know if it sold well enough to go GH. EBGames has it used for 34.99 in stock.
gryffinmaster
09-24-07, 05:57 PM
I've been tempted to pick this up again, but a) the little rumor of a Wii edition had me hesitant, and b) the prices are high across the board. If this sucker is going to vanish out-of-print like many other great RPG-esque games that didn't find a huge audience, then I might snatch one up at one of the local game chains pretty soon. :up:
Dr Mabuse
09-24-07, 06:42 PM
i have a copy... glad i do... it's a good game...
chess
09-24-07, 07:16 PM
I'd buy this close to release on Wii, but just can't count on myself to play through a PS2 game.
Okami vets, any reason that this would be a hard port for Capcom? Does it use a ton of buttons or anything?
lordzeppelin
09-24-07, 10:09 PM
I was trying to pick this up at the Toys R Us and Target Clearances to no avail, but I think I'm waiting for the Wii version, considering what Capcom was able to do with RE4. Okami should be lovely on the Wii!
chess
09-24-07, 10:59 PM
I was trying to pick this up at the Toys R Us and Target Clearances to no avail, but I think I'm waiting for the Wii version, considering what Capcom was able to do with RE4. Okami should be lovely on the Wii!
I agree. RE4 was brilliant on the Wii, and porting it over would make a ton of sense with the whole brush thing. It's a no brainer really, and I'm pretty sure it would sell very well to the Wii market...especially if they did the brush right.
The problem is that it hasn't been confirmed or even hinted at by anyone at Capcom. Dumbasses.
Michael Corvin
09-25-07, 01:10 AM
Yeah but they have gone on record saying they have something like 6 Wii games in development, just haven't revealed any other than Zack & Wiki and RE: UC.
Ocelot
09-25-07, 11:10 AM
Well, controlling the wolf is nothing new on the Wii (Zelda TP). As to painting with the Wiimote, cool idea. However, you don't need that kind of control to make this game a "better" game. I just barely started this game so i can't comment too much... i drew a ugly circle using the controller and it was okay...
slop101
04-18-08, 12:00 AM
I finished the PS2 version last year, and here are my initial comparisons with the Wii version after a couple hours:
Short version:
Buy this fucking game!
Medium version:
If you only have a PS2, get the PS2 version
If you only have a Wii, get the Will version
If you have both a PS2 and a Wii, get it for the PS2
If you have neither, buy a PS2 and Okami for it
Long version:
Okay, the PS2 version definitely controls better then the game does on the Wii - in all aspects, from control, attacks, dodging, brush-strokes - it all feels better, smoother, and more intuitive on the PS2.
But that's not to say that the Wii version controls poorly. It's just not as tight. The controls for the Wii version certainly get the job done, and any initial awkwardness will be over come after a couple hours (you'll have the time - this is a very long game). And it might not even be something you'd notice if you've never played the PS2 version.
But something you will notice are the graphics. Even with the paper-filter effect minimized it's still a striking looking game, and the Wii version looks a lot more vibrant, with deeper richer colors. It also has progressive scan and 16:9 capabilities, if you're able. For some people, that's enough to put it over the PS2 version. And it is a close call, but to me, I like the quicker handling of the PS2 controls.
But Wii owners - you better still get this game! I personally enjoyed it far more than any 3D Zelda game, and it's easily in my top-10 favorite games of all time. You'd do yourself a disservice by passing it up. Sure, it may be "last gen", but it's deeper and has more artistic style than any current-gen game on the market.
My one criticism of Okami is that it's actually too long. It needs a good 10 hours of the more tedious stuff shaved off of it. At 40+ hours, it's bit long in the tooth and can overstay it's welcome. But if it were a tighter 30 hour experience, it'd have been pretty much the greatest adventure game ever created.
So, to repeat:
BUY. THIS. GAME!
mhg83
04-18-08, 12:39 AM
I tried playing it a few months back but couldn't get through that damn long opening scene of text. I think after metal gear solid 3 I'll give this game another shot.
steebo777
04-18-08, 08:52 AM
Still waiting on Amazon to ship mine for the Wii. I'm excited to play it after all the great reviews!
Baron Of Hell
05-24-08, 10:16 AM
Amazon had this on sell so I bought it. Looks good. The story is good so far. Haven't put to much time into it but it looks like a winner.
Did you notice that wood sprite tree lady has the back of her dress cut out to show off her butt cheeks. Before I seen that I thought they were hinting at her nipples also but thought it could be due to the coloring. Now I think they were doing just that. Why I don't know.
On a different note the controls are a little rough. The painting is done into the tv instead of on the tv. Like you are paint the picture on a table instead of on a wall. So when you move the brush forward nothing happens. In order to go forward you have to move the wiimote up. It isn't really acting like a real brush would so there is some disconnect.
Michael Corvin
05-24-08, 11:46 PM
On a different note the controls are a little rough. The painting is done into the tv instead of on the tv. Like you are paint the picture on a table instead of on a wall. So when you move the brush forward nothing happens. In order to go forward you have to move the wiimote up. It isn't really acting like a real brush would so there is some disconnect.
Definitely. I just started it the other day and am about 4 hours in and the slash move is still hit or miss.
Baron Of Hell
05-25-08, 11:52 AM
I think the slash has a timer on it that doesn't let you do two slashes in row quickly. So I have to slash run slash run. The jump slash attack seems to work every time.
Michael Corvin
08-23-08, 09:13 AM
I finished Okami on the Wii last night. :banana: 57 hours and 1 minute(upgraded and found nearly everything but the beads, the last money pouch, an the $2 million taunt). Holy shit what an awesome game, but the last boss gets a big :wtf: Although it dragged a bit around Se-an City (when is this fucker going to end), it picked up when you get to Kumari. Anyway, This shoots to the top of my list of most memorable games in years. It's definitely the best Zelda game since Ocarina of Time.
I am very disappointed about how things carry over to your next playthrough. I was hoping I would get to wander freely to find everything I missed, but no, they take away the best weapons, sun fragments and beads. I guess I can go back to a previous save, right before entering the Ark, but that's not the same. I figured I'd get to wander the sunny and peaceful land free of enemies to just search to my hearts content.
I am disappointed this didn't sell because a sequel would be awesome. At the same time I now see why people were against it when the Wii version was announced, what-with the Clover guys gone and-all. My immediate reaction was wanting a sequel, but it wouldn't be the same.
But something you will notice are the graphics. Even with the paper-filter effect minimized it's still a striking looking game, and the Wii version looks a lot more vibrant, with deeper richer colors. It also has progressive scan and 16:9 capabilities, if you're able. For some people, that's enough to put it over the PS2 version. And it is a close call, but to me, I like the quicker handling of the PS2 controls.
Going back and watching the vids above made me wish I chose PS2 for the paper texture. Very stylish. I had no idea there was a difference. In the end though, being a 60 hour experience for me, I'm glad I went Wii for 16:9. Plus with that paper texture everything is washed out and the world is not nearly as vibrant and alive as the Wii version.
piecez
08-24-08, 11:16 AM
i will get this game on the wii at some point
spainlinx0
10-26-08, 01:04 PM
Playing through this on the Wii now. The Konahana shuffle was incredibly frustrating due to the controls. I must have done it like 20 times, and when you have to rescroll through text it becomes even more frustrating. The Wiimote seems a little inaccurate, but I don't have the PS2 version to compare it to. Otherwise incredibly fun and addictive so far.