Anyone Picking up Kirby: Canvas Curse for DS?
#1
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Anyone Picking up Kirby: Canvas Curse for DS?
This game has been getting pretty good reviews. (92% on GR so far). I really liked Yoshi Touch and Go, but was disapointed that there was no real "quest" in it.
However, this new kirby game seems to pull the same concepts of control, with the standard level concepts.
Has anyone picked this title up?
However, this new kirby game seems to pull the same concepts of control, with the standard level concepts.
Has anyone picked this title up?
#3
Retired
Not same concept of control as Yoshi as Kirby doesn't move on his own, you roll him around with the stylus, but other elements are similar to Yoshi like touching enemies to stun them etc.
I'm picking it up sometime, but not right now as I have a backlog of games and a shortage of funds.
I'm picking it up sometime, but not right now as I have a backlog of games and a shortage of funds.
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Originally Posted by Josh Hinkle
Not same concept of control as Yoshi as Kirby doesn't move on his own, you roll him around with the stylus
"Kirby, in his new, balled up form, moves with the environment with relatively accurate physics; all players can do is help him along the way. Tapping on the little guy will cause him to zip in the direction he's already moving, giving him momentum to make it through the hills and platforms in the levels he inhabits. The power of movement comes from the ability to paint rainbow roads anywhere on the screen; if Kirby rolls onto one of your created paint strokes, he will follow its path as precisely as he can. Drawing vertical lines in his path can act as walls to stop his progress, which is absolutely necessary to prevent the little guy from rolling into harm's way."
Last edited by SteveGo; 06-14-05 at 02:16 PM.
#5
Retired
Guess I read to much in to the line I bolded below in the 1up.com review.
This isn't some Gumshoe type affair where the hero traipses along on auto-pilot, either; unlike Yoshi, Kirby is completely under the player's control.
Well, mostly under control. The breakdown works like this: Kirby's been turned into a ball, and his only defense is to break the fourth wall and beseech the brave player to use a stylus, er, magic paintbrush to help propel him to the end of the game and engage in the series of battles which, in fine video game form, will break his curse and turn him into his usual rotund-but-not-completely-spherical self. There's probably some nonsense about saving Cuddleland from the evil Grumpies or whatever in a cursory effort to add a little gravitas to the plot, but it's not like it matters. The story is just there to justify the fact that you have to use the stylus to control Kirby.
The important part is that controlling Kirby is at once intuitive, enjoyable and more than clever enough to excuse the narrative contrivances. As a perfect sphere, Kirby is subject to the laws of physics; he'll roll down slopes, but his inertia quickly dissipates on uphill gradients and flat surfaces. Tap him and he'll perform a quick dash; tap an enemy and you'll stun it. Dashing into enemies (or rolling into a stunned one) will destroy it. As usual, certain enemies possess special powers that Kirby can absorb, although his standard suction mechanic has been abandoned for simply ploughing into the foe. This is, after all, a game controlled with nothing but a stylus; HAL has wisely avoided over-complicating the action.
Well, mostly under control. The breakdown works like this: Kirby's been turned into a ball, and his only defense is to break the fourth wall and beseech the brave player to use a stylus, er, magic paintbrush to help propel him to the end of the game and engage in the series of battles which, in fine video game form, will break his curse and turn him into his usual rotund-but-not-completely-spherical self. There's probably some nonsense about saving Cuddleland from the evil Grumpies or whatever in a cursory effort to add a little gravitas to the plot, but it's not like it matters. The story is just there to justify the fact that you have to use the stylus to control Kirby.
The important part is that controlling Kirby is at once intuitive, enjoyable and more than clever enough to excuse the narrative contrivances. As a perfect sphere, Kirby is subject to the laws of physics; he'll roll down slopes, but his inertia quickly dissipates on uphill gradients and flat surfaces. Tap him and he'll perform a quick dash; tap an enemy and you'll stun it. Dashing into enemies (or rolling into a stunned one) will destroy it. As usual, certain enemies possess special powers that Kirby can absorb, although his standard suction mechanic has been abandoned for simply ploughing into the foe. This is, after all, a game controlled with nothing but a stylus; HAL has wisely avoided over-complicating the action.
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Originally Posted by Josh Hinkle
Not same concept of control as Yoshi as Kirby doesn't move on his own, you roll him around with the stylus, but other elements are similar to Yoshi like touching enemies to stun them etc.
I'm picking it up sometime, but not right now as I have a backlog of games and a shortage of funds.
I'm picking it up sometime, but not right now as I have a backlog of games and a shortage of funds.
I was just referring to the concept of using the stylus and touching the screen as the control scheme. I liked that aspect of Yoshi touch and Go...
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I'm getting it based on the reviews. I'm a huge Nintendo fan but have never played a single kirby game. Its kinda too bad they made just a great game around this series. I don't think it has the wide appeal Mario or Zelda have. Owning the DS is really starting to pay off. I also own a psp and there is nothing to play right now, which is weird for Sony.
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Circuit City have it for $30 if you have bestbuy $5 off Gamer Gift Card Coupon if you pricematch at CC for $30 - $5 off - XX % pricematch = $24.49 or less plus taxes.
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I picked this game up yesterday with a gift card I had lying around, and it's probably the best DS game yet. While Yoshi's Touch and Go was fun at first, it quickly got boring because there was no depth to it. The control scheme was enjoyable, but the level design just wasn't there, and there's not enough incentive to go back and play it again and again.
On the other hand, Kirby:CC has the fun stylus control scheme, but uses it in a game with some real depth and variety. I've beaten the first three worlds (out of a total of seven, according to reviews), and my percentage complete is listed as something like 8%. Obviously, there's a lot of unlockable stuff, and luckily the finding of secrets and collecting of unlockables is fun rather than tedious. All of this is consistent with the other Kirby adventure games, which are fairly easy to beat, but require a lot of time and effort to reach 100% completion. I'd say it's well worth the full price of $35, and hopefully it's a sign of things to come for the DS.
On the other hand, Kirby:CC has the fun stylus control scheme, but uses it in a game with some real depth and variety. I've beaten the first three worlds (out of a total of seven, according to reviews), and my percentage complete is listed as something like 8%. Obviously, there's a lot of unlockable stuff, and luckily the finding of secrets and collecting of unlockables is fun rather than tedious. All of this is consistent with the other Kirby adventure games, which are fairly easy to beat, but require a lot of time and effort to reach 100% completion. I'd say it's well worth the full price of $35, and hopefully it's a sign of things to come for the DS.
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Originally Posted by MaxF
I picked this game up yesterday with a gift card I had lying around, and it's probably the best DS game yet. While Yoshi's Touch and Go was fun at first, it quickly got boring because there was no depth to it. The control scheme was enjoyable, but the level design just wasn't there, and there's not enough incentive to go back and play it again and again.
On the other hand, Kirby:CC has the fun stylus control scheme, but uses it in a game with some real depth and variety. I've beaten the first three worlds (out of a total of seven, according to reviews), and my percentage complete is listed as something like 8%. Obviously, there's a lot of unlockable stuff, and luckily the finding of secrets and collecting of unlockables is fun rather than tedious. All of this is consistent with the other Kirby adventure games, which are fairly easy to beat, but require a lot of time and effort to reach 100% completion. I'd say it's well worth the full price of $35, and hopefully it's a sign of things to come for the DS.
On the other hand, Kirby:CC has the fun stylus control scheme, but uses it in a game with some real depth and variety. I've beaten the first three worlds (out of a total of seven, according to reviews), and my percentage complete is listed as something like 8%. Obviously, there's a lot of unlockable stuff, and luckily the finding of secrets and collecting of unlockables is fun rather than tedious. All of this is consistent with the other Kirby adventure games, which are fairly easy to beat, but require a lot of time and effort to reach 100% completion. I'd say it's well worth the full price of $35, and hopefully it's a sign of things to come for the DS.
Thanks for the review. I had the same problems with Yoshi, and based on your comments think I would like Kirby...
#14
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Picked it up today at Circuit City along with PSP UMD movie Daddy Day Care. The games will get played on a car trip this weekend. I'm looking forward to Bomberman DS next week.
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Kirby is definitely the game for people that wanted a quest-style approach to Yoshi Touch N Go. It's also a great twist on the platformer in its own right.
#16
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Originally Posted by Ralph Wiggum
Kirby is definitely the game for people that wanted a quest-style approach to Yoshi Touch N Go. It's also a great twist on the platformer in its own right.
#18
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Originally Posted by goLUCKY
Wow, this game has been getting really good ratings. Are there any mini-games in this one? If so what kind?
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Originally Posted by rfduncan
As you play, you earn MEDALS. With the medals, you can unlock special items in the store. I haven't unlocked much, but there seems to be special levels and added courses as you can afford them.
The time trials and ink trials are also very fun and challenging, and a great way to earn extra medals.
#22
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Originally Posted by sdcrym
Finally got 100%. Some of those medals were a pain to get.
#24
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I havent picked it pu yet, but I will soon enough Im still having lots of fun with Meteos, and Im still working through Mario 64. I only got ot play this for 10 minutes at work, and was immediately sold on the game.