TimeSplitters: Future Perfect Discussion
#1
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TimeSplitters: Future Perfect Discussion
I was just curious how many people here picked this title up. My friend bought it the other day and I was really impressed by it. We had played the hell out of the second one but it left me feeling like 50.00 should of gotten me more in the way of the single player game and goodies. We ended up playing the game for hours and making maps. I kept telling my wife about how good it was so she bought me a copy tonight on her way home.
The aiming in the second game was total crap and was the reason I was going to avoid this one. It seems much better and that alone really helped to win me over. I was upset by the number of levels in this game when I read about it but they are longer than I expected.
I'm not one to buy every online shooter that comes along but the mapmaker function is really cool and I can see myself trying new maps out all the time. My friend made a great map but for some reason the online mapmaker wouldn't work when we tried to select it that night so he spent 2 hours making a map on my XBOX that he couldn't even share online. I'm hoping I can transfer a map to my memory card so he can take it to his system but I haven't tried yet. I'm really amazed at how small the saves are for each map.
If anyone here is making maps for this game please leave your gamertag. I'm curious to see if we have some professional level designers here.
The aiming in the second game was total crap and was the reason I was going to avoid this one. It seems much better and that alone really helped to win me over. I was upset by the number of levels in this game when I read about it but they are longer than I expected.
I'm not one to buy every online shooter that comes along but the mapmaker function is really cool and I can see myself trying new maps out all the time. My friend made a great map but for some reason the online mapmaker wouldn't work when we tried to select it that night so he spent 2 hours making a map on my XBOX that he couldn't even share online. I'm hoping I can transfer a map to my memory card so he can take it to his system but I haven't tried yet. I'm really amazed at how small the saves are for each map.
If anyone here is making maps for this game please leave your gamertag. I'm curious to see if we have some professional level designers here.
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I don't even know what this game is, but I checked out your Website and HOLY SHIT you got a picture of the store from Clerks!
Okay I checked out that game on xbox.com it doesn't look too bad, but I think I'm going to wait for Unreal 2. I will give it a rental though to be fair.
Okay I checked out that game on xbox.com it doesn't look too bad, but I think I'm going to wait for Unreal 2. I will give it a rental though to be fair.
#3
DVD Talk Limited Edition
The game is pretty fun. The single player ws good, but rather short....I think about 6 hours or so. There is the ability to use BOTS though offline, so that;s nice. LIVE play is pretty good too. MapMaker is cool....although I have yet to build a map.
I may try eventually.....they still need to work out a lobby or something online though....
I may try eventually.....they still need to work out a lobby or something online though....
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LOVE the game, but I'm a huge Goldeneye/Timesplitters fanboy, so I can't say that I'm not biased. I've already dumped way too much time into this one... I had to put it away so that I could even hope to get some work done.
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I liked the second one, but this one is better. I finished the story mode in a few days, and now I am working on the challenges and such. It had a ton of unlockables and 150 characters!
Does anyone think the challenges are easier on this than the second? Oh yeah, I hate cat driving! It drives me nuts.
Does anyone think the challenges are easier on this than the second? Oh yeah, I hate cat driving! It drives me nuts.
#6
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I wanted to love the second one (never played the first), but in the end, I hated it due to the horrid controls and the inability to save checkpoints when you turn the system off. Thankfully, they've changed both for this one, so I'm looking forward to picking it up when the price drops.
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Originally Posted by BeanDip0001
I don't even know what this game is, but I checked out your Website and HOLY SHIT you got a picture of the store from Clerks!
I ended up playing the single player game until 6 am this morning and I had to be up for work at 9. I'm only on my lunch break and I need a serious nap. My friend might come over tonight so we can play some of the game on Live.
#8
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I got this game and have only played it online so far. Weird lag or something going on. After Halo 2, I keep missing the jump button. I keep downloading some cool maps users have created. It would be nice to play some of you with custom maps.
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Originally Posted by DVDChris
I got this game and have only played it online so far. Weird lag or something going on. After Halo 2, I keep missing the jump button. I keep downloading some cool maps users have created. It would be nice to play some of you with custom maps.
#10
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I have it but I'm a little upset over the controls. Since I started First person shooters with Goldeneye, I have always used the left thumb to move forward and to turn. It even gives me a little edge in Halo. This game allows for that control, BUT when I aim (zoom in or use turrets) the controls revert back to default- the sticks are all messed up for me. I guess the developers fucked up on that one.
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Originally Posted by mmconhea
I have it but I'm a little upset over the controls. Since I started First person shooters with Goldeneye, I have always used the left thumb to move forward and to turn. It even gives me a little edge in Halo. This game allows for that control, BUT when I aim (zoom in or use turrets) the controls revert back to default- the sticks are all messed up for me. I guess the developers fucked up on that one.
what what what!!! no standard stick movement here?
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Originally Posted by DVDChris
I got this game and have only played it online so far. Weird lag or something going on. After Halo 2, I keep missing the jump button. I keep downloading some cool maps users have created. It would be nice to play some of you with custom maps.
#14
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Originally Posted by BeanDip0001
what what what!!! no standard stick movement here?
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Originally Posted by SteveOVig
Is the mapmaker improved from the previous two games? I'd love to be able to make some more complex and truly unique maps this time.
I went to make an Egyptian theme last night and used the beginner mode to get the basics down. Tonight I'm going to try advanced mode and make a more detailed Lab based map. I should also be finishing up the single player game on normal tonight. Some of the cut-scenes in this game are soooooo funny and they already have me wanting a fourth game.
#16
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Originally Posted by Jeremy517
You can use TS/TS2 style controls or Halo controls, and for either one, you can customize all the buttons.
Yes, but if you customize the sticks, when you zoom (aim) or use a turret the customization does not apply- it reverts back to the default.
This hurts me because I use the "legacy" scheme, which originated with Goldeneye.
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I'm slowly getting better at map making. The multiple levels make things a real pain in the ass at times but really worth it once you get the hang of it. I've already spent more time making maps than playing the single player game.
#18
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I tried giving Timesplitters 2 a chance - 4 times. Bought it and sold it twice. I hated it with every fiber of my being, but people kept saying how great it was. Worst controls on a FPS ever. I played Timesplitters 3 at E3 for about 20 seconds and realized the controls were exactly the same, so I flipped off the screen and walked away in disgust. Did they fix the controls since then or does it still have that stupid wonky aiming reticle that flies all over the screen?
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Did they fix the controls since then or does it still have that stupid wonky aiming reticle that flies all over the screen?
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Originally Posted by RichC2
Fixed it, it now controls like the typical xbox/ps2 shooter, which is a good thing.
#22
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Yeah, you can change the aiming from 3 different modes. Standard is the fixed reticule....you can also do the "wobbly" reticule. or just turn it off all together.
#23
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Re: TimeSplitters: Future Perfect Discussion
1st: make 2 & 3 backward compatible on XB1 now!
2nd: remake all 3
3rd: make Part 4
TimeSplitters and Second Sight have been acquired by Koch Media
https://www.videogamer.com/news/time...-by-koch-media
2nd: remake all 3
3rd: make Part 4
TimeSplitters and Second Sight have been acquired by Koch Media
https://www.videogamer.com/news/time...-by-koch-media