Superboy
11-15-04, 03:39 AM
After playing the demo to Resident Evil 4, i've become really excited for this game! It definitely retains the spirit of the series while at the same time making some giant strides in gameplay that will probably draw a lot of people who are turned off by RE's awkward gameplay.
Quick notes:
- The controls are pretty much the same but the work much better with the new perspective. There are still problems with enemies sneaking up on you from behind, and there's no radar to warn you.
- The inventory system has been totally revamped, and there appears to be as many slots in your personal cache as the item boxes held in previous games. Larger items take up more slots, such as the shotgun. There are also shortened commands, such as "reload" for weapons so you don't have to combine them with ammo in an extra step.
- The interface has been drastically improved. You could tell from screen shots and videos but playing it makes you appreciate it so much more. Considering previous RE games never had a HUD it's a huge step. A non-vague life gauge and ammo counts on the screen really help.
- A lot of the cool action is almost totally context-specific, which means the game probably doesn't have a lot of replayability.
- The shotgun is incredibly powerful, it's one of the first times in the RE games that i've felt the power behind a weapon.
Quick notes:
- The controls are pretty much the same but the work much better with the new perspective. There are still problems with enemies sneaking up on you from behind, and there's no radar to warn you.
- The inventory system has been totally revamped, and there appears to be as many slots in your personal cache as the item boxes held in previous games. Larger items take up more slots, such as the shotgun. There are also shortened commands, such as "reload" for weapons so you don't have to combine them with ammo in an extra step.
- The interface has been drastically improved. You could tell from screen shots and videos but playing it makes you appreciate it so much more. Considering previous RE games never had a HUD it's a huge step. A non-vague life gauge and ammo counts on the screen really help.
- A lot of the cool action is almost totally context-specific, which means the game probably doesn't have a lot of replayability.
- The shotgun is incredibly powerful, it's one of the first times in the RE games that i've felt the power behind a weapon.


Buy: