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Do you like the "rumble" feature?

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View Poll Results: Do you like the rumble feature?
Yes, I love it when it vibrates
45
69.23%
No, I hate the shaking controller
13
20.00%
I like when twikoff rumbles me
7
10.77%
Voters: 65. You may not vote on this poll

Do you like the "rumble" feature?

Old 11-02-04, 01:49 PM
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Do you like the "rumble" feature?

I was thinking of picking up some Logitech wireless controllers for my Xbox and PS2.

That got me thinking about the rumble feature (for battery life)...and then it occurred to me that I don't actually care about the rumble feature.

Except for the rare instance where a game has utilized the feature in a neat way (like Ocarina of Time) I think it's pretty useless. Sometimes it's nice to know if you are being hit but it certainly isn't a necessity.

Thoughts?
Old 11-02-04, 01:54 PM
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I think has been discussed before.

I miss it on my Wavebird, but I'm not mortified by it's loss. It enhances the games a bit, but too few companies actually use it for anything other than "Oh! You took damage!"..
Old 11-02-04, 02:01 PM
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I don't care either way. Like Pixy said, it is rarely used in any meaningful way.

Excessive rumbling sucks, but thankfully most games don't have that problem.
Old 11-02-04, 02:27 PM
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I miss it, but live without it, the trade off was worth it.

Alsways founf it interesting that Nintendo introduced both, effectively hurting the useful support of the prior.
Old 11-02-04, 02:36 PM
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No, nine times out of ten it just annoys me and reminds me I'm holding a plastic controller and playing a game, which kills the immersion factor.
Old 11-02-04, 02:54 PM
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I don't dislike it or anything but i could certainly live without it.
Old 11-02-04, 03:07 PM
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I've always liked the rumble feature, but when the Wavebird came out, I found I didn't miss it a bit.

Wireless > Rumble

I wish Sony and MS would put out first party wireless controllers.
Old 11-02-04, 03:16 PM
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Never have understood the attraction to force feedback. It's just annoying.
Old 11-02-04, 03:29 PM
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I used to like it, but I've had a WaveBird since it first came out, and I've never looked back. I don't disable it when I'm playing PS2 and XBOX games, but I don't care if I don't have it either.
Old 11-02-04, 03:51 PM
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I like it. It's useful to give you instant "feedback" about when you are taking damage. I like the little kick you feel when you fire off a round. Even if it's rarely used innovatively (Splinter Cell's lockpicking comes to mind), it's pretty useful.

Don't worry about the Logitech controllers, though. The batteries can last months with the vibration on. I love those controllers like members of my own family.
Old 11-02-04, 04:07 PM
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I love when I'm shooting a gun and my controller shakes!
Old 11-02-04, 04:40 PM
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Depends on the game but I usually turn it off if I'm playing for long periods.
Old 11-02-04, 04:58 PM
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I keep it off. I don't particularly care for it on FPS. I'm trying to aim, quit shaking all over the place
Old 11-02-04, 06:30 PM
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It not bad for football games........
Old 11-02-04, 06:34 PM
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i can't play racing games w/out it. i need that feedback and i think it adds to the experience.

but for other games, i don't really need it.
Old 11-02-04, 09:16 PM
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Don't miss it at all. It is rarely used to any real benefit.
Old 11-03-04, 12:30 AM
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I like it, but at times .. it can get annoying.
Old 11-03-04, 01:27 AM
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I use my wavebird so much I never really use it. I enjoy it, but it's not a big deal.
Old 11-03-04, 02:21 AM
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Originally posted by Decker
I like it. It's useful to give you instant "feedback" about when you are taking damage. I like the little kick you feel when you fire off a round. Even if it's rarely used innovatively (Splinter Cell's lockpicking comes to mind), it's pretty useful.

Don't worry about the Logitech controllers, though. The batteries can last months with the vibration on. I love those controllers like members of my own family.

I agree. like when characters are injured and there's a slow heartbeat like in X-MEN LEGENDS and other games.

I love force feedback.
Old 11-03-04, 03:20 AM
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I really like it. Not so much when it goes bonkers crazy like it does in Halo sometimes, but for the most part it adds to the game for me. Beyond Good and Evil uses it pretty well. I don't even realize I have it on but I notice when its off, if that makes any sense.
Old 11-03-04, 06:32 AM
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I think that most games use it well. It's great when you are playing SOCOM and get hit from out of nowhere and you feel it before you see it. Also in Madden when you can tell that the QB just got the ball away in time because the camera has moved but you can feel the jolt.

When the dual shock just came out for PS1, there was a terrible NFL Blitz clone that would have the controller vibrating full blast more often than not and that was terrible but it matched the terrible game.
Old 11-03-04, 06:38 AM
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Novelty feature that was great last generation (N64, PSX), but the novelty has worn off and should go.
Old 11-03-04, 08:44 AM
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As others have said, I like it, but I'm usually playing with the Wavebird so I don't often get to use it. Still, sometimes I wonder what I'm missing. The heartbeat thing in X-Men Legends sounds cool. I didn't know it did that. And even some GBA games use the rumble when played on the Game Boy Player. For instance, in Mario & Luigi: Superstar Saga, you can detect buried items via the rumble.
Old 11-03-04, 11:53 AM
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Originally posted by BeckysBoy
The heartbeat thing in X-Men Legends sounds cool.
See, I actually hate that. I know I'm almost dead, and if I can't find health I have to walk around for 5 minutes with the controller throbbing in my hand until I do.

Gets annoying.
Old 11-03-04, 02:43 PM
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Its only fun when the controller is down your pants.

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