DVD Talk
Espn Nfl 2k5-rating 9.4 By Ign [Archive] - DVD Talk Forum
 
Best Sellers
1.
2.
3.
4.
5.
6.
Santa Buddies
Buy: $29.99 $9.99
7.
8.
9.
10.
Julie & Julia
Buy: $28.96 $9.99
DVD Blowouts
1.
Cars [Blu-ray]
Buy: $34.99 $15.49
2.
3.
4.
5.
6.
7.
8.
9.
10.

PDA
DVD Reviews

View Full Version : Espn Nfl 2k5-rating 9.4 By Ign


raven56706
07-20-04, 11:42 AM
July 16, 2004 - There has never been a better $20 game than ESPN NFL 2K5. End of story. For the price of a two-week rental, you can buy a game that is every bit as deep, feature-packed and addictively playable as Madden. For the price of a night at the movies, you can own a game with great graphics, realistic football action, compelling and revolutionary sports gaming concepts, and an extensive online head-to-head experience. Such value is difficult to come by in the expensive world of console video games, but value is just one of the things that make this year's installment so special.


Game-wide, major stress has been placed on presentation, improving on the excellent integration of the ESPN license that began with last year's game. What results is a full football experience. Although you're in total control of the kinetic on-field action, the game also makes you feel like you're watching a real ESPN telecast, through a combination of faithful matching of styles and logos, excellent voice integration of real network talent (Boomer, anyone?), and a commitment to realistic graphics. It doesn't just take place on the field, either. Between games, you have the opportunity to watch SportsCenter and get filled in on all of the week's action, including key highlights from select games (even ones you didn't play).

In addition to the normal modes (Practice, Tournament, Quick Game, Situation, and Franchise), the game still has First Person Football, for those who were fans of last year's experiment. This mode remains largely the same as it was last year, apart from the fact that the transitions between play and replay have been smoothed thanks to the wholesale presentation tweaks.

A new ESPN25th Anniversary mode has also been included, which is similar to the College Classics idea forwarded by last year's NCAA 2004. In it, gamers get the opportunity to recreate 25 classic NFL scenarios, from the Ice Bowl to the Heidi Bowl, to the Eagles' completion of 4th and 26 in last year's playoff win over the Packers. Although it's a glorified Situation mode, it capitalizes on ESPN's 25th anniversary, and lends a fun historical footnote to an already packed game.

Probably the coolest innovation ESPN NFL 2K5 has to offer is the VIP system. Here's how it works. As you play with a given profile, the computer keeps track of the exact way you play: how often and where you run, what defender you select before the snap, where you tend to move your players to, the packages you use, and so on. Once the CPU has profiled you, your VIP can be used by others to practice playing against you. It's an ingenious system, and it really works. After playing against Hilary in the office, I played his ghosty in VIP, and it was uncanny how similarly the two approached the game. What's cool about it is that often it's more difficult to beat your buddies than it is to trash the computer AI. In this way, VIP actually makes the game's AI more complex and diverse, something no other game on the market can boast.

Several excellent additions have been made to the Franchise mode as well, including the ability to train for each upcoming game. This lends a sort of RPG element to the experience, allowing you to prepare your troops in specific ways, and improve individual stats, before heading into battle.

Player contract negotiations, free agency and some offseason operations have also been made much more intuitive and easier to manage. The contract negotiation situation has been especially hashed out, allowing gamers to tailor all aspects of a contract -- from the way the money is divvyed across several years, to how much of a percentage a signing bonus will be. All of the tweaks you make to an offer are changed real-time and presented over a matter of years, in an easy-to-read window that displays total cap room, all salary details and how the contract will impact your team. This makes the process more vital and hands-on than ever.

The only things that haven't gotten much of a facelift are the Combine and Draft processes. They remain about the same as when they debuted, with only minor presentation adjustments. It's not that there was too much wrong with it, but in the ever-improving land of Franchise modes, it's odd that little innovation has occurred. In addition, since the game is being released so early in the year, the rosters will not be as up-to-date as other games. Downloadable rosters will help, but the default rosters will definitely be out of date by the time the NFL season begins.


Online play figures to be a big part of the action, as always. This year marks the debut of league play on Xbox Live, which should be a welcome addition to an already thriving community. While online league play folded last year on the PS2, the active Live community, coupled with the low price point will hopefully keep things vital into the future. As with last year's PS2 offering, leagues can be tracked away from Xbox Live, on a regular Internet browser. Extensive stats and records are displayed for each league in a format that apes ESPN's online presentation. In addition, online play features all the head-to-head action, competitive leader boards and other goodness gamers have come to expect.

The Crib has been refined as well, relying on a points-based system this year, rather than the confusing double-unlockables that existed in last year's game. Now, the Crib Credits you earn by fulfilling milestones in the game can be used directly to buy various goodies, including stuff to outfit your digs, videos to watch and games to play. In addition, the revamped Crib affords you the opportunity to play games versus celebrities via the Celebrity Phone. When you accept a challenge, you'll go head-to-head with a celebrity in a game, playing against their VIP. This idea is more gimmicky than fun, and the assembled celebrities aren't all that enticing. Want proof? Steve-O, Jamie Kennedy and Carmen Electra are some of the names associated with this element of the game. Now playing against Dick Butkus' or Bo Jackson's VIP? That might be something.

Of course, none of the bells and whistles amount to squat if the gameplay isn't great. Luckily, it is. ESPN (and the 2K series it sprouted from) has always been extremely fun, action-oriented, and very visceral. When you bust through the line, juke a linebacker out of his signing bonus, and blaze down the sideline for six, it feels great. When you complete a pass over the middle as a safety's hand narrowly misses swatting it away, it feels like it should -- awesome. In short, the game does a great job of capturing the drama and action of an actual NFL game, which is absolutely essential for a sports simulation.

While play remains largely the same, some of the more annoying gameplay gaffes from last year's offering have been addressed, making this an excellent football simulation, and (again) a serious challenger to Madden's crown. First off, the broken tackles that plagued last year's release have been toned down in the higher difficulty settings. Last year's game allowed too many yards on the ground, and was too easily exploited by marquee running backs. You can still skirt the line, shake a defender and spin out of danger, but it's not as easy as in years past. For the most part, players cannot rack up more than two broken tackles in a row, and this is partially due to more aggressive, swarming defensive AI. Again, this is on higher difficulty settings.

However, the default difficulty remains almost ridiculously easy, especially in the area of running. In one game against the Lions (true, it was the Lions), the Packers easily put up 87 points, and Ahman Green had a banner day on the ground, racking up 377 yards. This was on the Pro difficulty setting. Last time I checked, pros have never posted 87 points in a game. The All-Pro setting fixes many of the problems, and you can also set difficulty sliders using the Custom difficulty setting.

The passing game is a little easier to manage, which should result in a slightly higher completion percentage for those who were frustrated with last year's offering. As with the running game, though, passing can be a bit too simple on the default setting. Seasoned gamers will want to set things to All-Pro and never look back.

http://xboxmedia.ign.com/xbox/image/article/530/530939/espn-nfl-2k5-20040716112604096-000.jpg

One more addition that makes this game richer is the advent of Right Thumbstick moves. In the pocket, your quarterback can duck out of danger with a single well-timed flick of the right analog. In the running game, you can string together impressive combos of moves just by manipulating the stick. Pressing down will make your back stutter-step, pushing up will lower the back's head and burrow forward, and pressing left and right will juke and evade. Handling these controls on the sticks feels natural and allows for some spectacular runs. The one drawback is that it tends to make even average backs look and feel a little too much like Barry Sanders.

http://xboxmedia.ign.com/xbox/image/article/530/530939/espn-nfl-2k5-20040716112605892-000.jpg

On defense, batted balls and deflections seem to be a big deal this year, but luckily the interceptions aren't as rampant as they have been in the past. It's possible to pick off balls manually, and you often will if you're in prime position, but the game keeps itself realistic by making many of the batted balls fall just out of reach, or bounce off of fingertips.

Defensive line play has improved as well, as there is a nice give and take between the lines. It's possible to get in and disrupt a QB, but it doesn't happen every down (again, switch to All Pro if it's too easy). Also improved is the secondary, which overplay a lot less balls than in last year's edition. There is still the odd missed assignment, but that is often a function of calling the wrong defense, rather than a corner misplaying the ball. Luckily, the game offers plenty of at-the-line changes (including line and linebacker shifts, and DB adjustments) and audibles, so even if you get stuck in a bad place when you come to the line, it's relatively simple to tweak your troops to effectively cover what's in front of you. In general, there are a lot less chinks in the secondary's armor, and that's a welcome change.

One thing that can be problematic is that sometimes defenders (when controlled by the CPU) take a weird angle to approach and tackle. This can result in big plays where there shouldn't be. It doesn't happen all the time, but it does happen occasionally enough to bear mention. The kicking game also needs some help. Can we completely do away with the drifting arrow please? Go ahead and rip off the competition's kick meter and be done with it. Still, in the face of the tremendous amount of things this game does right, these gripes are drops in the proverbial bucket.

Over the past couple of seasons, ESPN NFL has emerged as the most handsome game on the market. Last year's game flowed all of the individually impressive animations into chains of pure, realistically-captured beauty and ESPN NFL 2K5 continues this trend, making player movements seamless and lifelike. The running game is especially impressive in this regard, on both sides of the ball. As the back performs stutter-steps and jukes, stringing them together into an impressive array of athleticism, you might swear you're watching the real thing.

But when tacklers come in, it gets even more interesting. As your runner gets crunched, there are tons of different ways he can go down. He might move the pile forward, wiggle out of the tackle for an added yard, or get stood up and turned back by multiple defenders. The game isn't quite at the gang-tackling level that one sees in the NFL, but it's getting there.

The character models have been refined, too, edging ever closer to photo realism. A lot of care has been taken to make the faces look less flat and more true to the players they represent. Beyond that, there is a stunning level of detail to player musculature, uniforms, and extremities. The textures are unbelievable, especially where jerseys are concerned. What's more, they've upgraded the cheerleader models from anorexic ghouls to bona fide digital hotties.

The ESPN-related graphics also do a lot to enhance the experience (especially the cool, animated passing and running charts), incorporating stats, reports and replays fluidly into the action. This has the effect of loyally reproducing an actual ESPN broadcast. The coolest part of all is that the replays don't necessarily end when you skip them, they simply shrink and fit into the play-calling screen, so that you can check out the last play's action while picking the new one.

The lighting has gotten better as well. Players cast shadows on themselves and the ground, and the sun's position in the sky is definitely a factor. It's an entirely different feeling to play on a hot, sunny day than one at sunset, or one completely smeared with fog and rain.


Only a couple minor stumbles can be noted. There are frame rate stutters in some places, but that generally only happens when the overlay graphics are zipping to and fro, and it's only a minor annoyance. In addition, you'll see some examples of clipping in big pile-up situations. But overall, the game is graphically stunning.

As with graphics, the sound keeps improving steadily. The on-field sounds remain generally the same as in versions past, but that isn't a bad thing. All of the appropriate sounds of clash and crunch are presented, along with layers of grunting, trash-talking and cheering. It's a great aural experience, but that's just the beginning.

Tied heavily into the presentation upgrades, the commentary is better than ever. Sure, the announcers' voices can get a little grating (these guys don't have the velvety throat of Al Michaels), but their comments are accurate and timely, and the between-play banter is spot-on, and for the most part, contextually relevant.

What are more impressive are the between-play and between-half segments, where members of the ESPN broadcast team get their chance to shine. Chris Berman previews each contest from his desk in the studio, and returns at halftime to run down the first half action. Boomer's segments go a long way to making this feel like a real ESPN broadcast. His comments follow the replayed action, and his signature style is intact, providing a halftime experience that is much more than straight stats.

http://xboxmedia.ign.com/xbox/image/article/530/530939/espn-nfl-2k5-20040716112605018-000.jpg

On the Xbox, you're able to further tailor your aural experience. Not only does the jukebox in the Crib allow you to give your game a homemade soundtrack (primarily on menus), but now you can trim your favorite clips of music and have them play back through the stadium speakers. Grab a sample of your favorite song, set the situation you'd like it to play (after a sack, following a touchdown), then sit back and enjoy!

Closing Comments
Are you kidding me? This game rivals Madden in every way and surpasses it in feature set... and it's only twenty dollars. Plus, it's out three weeks ahead of Madden. Fans of the series will love the improvements and continue to sing its praises. Those who haven’t tried it yet should give it a look at the low price point… it's easily worth fifty bucks, but you don't have to spend that!
-- Chris Carle

Another Take
I have to second Chris' statement. This is one of the finest sports experiences I've had the pleasure of enjoying. ESPN NFL 2K5 is a steal at $20. Even if you are a die-hard Madden fan, I highly recommend picking NFL 2K5 up and playing it for three weeks. Yes, go ahead and get Madden when it's out. Two great football games for just $70? That shouldn't be passed up by any gridiron fan. The custom soundtrack clips are about the coolest thing I've ever heard in a football game. I love having 'pac kick it whenever the LaDanian scores a TD. Great game, great price -- go out and get it.
-- Hilary Goldstein

Thor Simpson
07-20-04, 11:53 AM
I want this game. I want this game. I want this game. :)

neiname
07-20-04, 12:28 PM
I love how ESPN NFL 2K5 was announced for late August initially and screwed Madden by coming in a couple of weeks ahead of schedule.

theneobez
07-20-04, 12:35 PM
Games like this make me wish I had an Xbox and Xbox Live. . .:(

Obey The D
07-20-04, 12:54 PM
You can count me in on the xbox league if there is room. The demo for the online leagues is incredible.

policy
07-20-04, 12:56 PM
Im in for a league as well. The graphics on this game are so good, that I saw them out of the corner of my eye and thought they were showing a real game on ESPN.

DVDHO
07-20-04, 07:48 PM
Maddens is coming out July 30th now,and it will kill ESPN again.

Thor Simpson
07-20-04, 07:55 PM
Originally posted by DVDHO
Maddens is coming out July 30th now,and it will kill ESPN again. :lol:

young
07-20-04, 07:58 PM
EGM gave madden a higher score.

but, since i'm not a huge fan of sports games, i will just get the ESPN versions.

nickdawgy
07-20-04, 10:04 PM
Originally posted by DVDHO
Maddens is coming out July 30th now,and it will kill ESPN again.

rotfl

spainlinx0
07-21-04, 03:32 AM
What's so funny? In sales, it will.

DamingR
07-21-04, 08:48 AM
9.4 is way too high.

Reasons:

1) Although it supports 480p, there is no 16x9 support. That's a lot of fun on my 51" HDTV.

2) The game play is so rediculously fast that you can barely make a pass, let alone read your receivers.

3) The camera angles are not as dynamic as EA Sports', and is thus much less useful.

4) Too many offensive sets, too few plays in each set.


On the 25" flat screen, the graphics look beautiful. Too bad they don't on my big screen.

Obey The D
07-21-04, 09:30 AM
Originally posted by DamingR
9.4 is way too high.

Reasons:

1) Although it supports 480p, there is no 16x9 support. That's a lot of fun on my 51" HDTV.


I can't believe they didn't incorporate a higher resolution and/or 16x9 setting this year. :( ESPN Basketball last year ran in 720p widescreen and it looked great.(although the frame rate suffered a bit)

DVDFreaker
07-21-04, 10:36 AM
Is there any reason why ESPN 2K3 doesn't come out for the Gamecube? I never played the ESPN series but I only have a Gamecube :(

TheDude
07-21-04, 10:38 AM
Originally posted by DVDFreaker
Is there any reason why ESPN 2K3 doesn't come out for the Gamecube? I never played the ESPN series but I only have a Gamecube :(

Sega gave up on Nintendo after their first run of sports games didn't sell well at all.

DVDFreaker
07-21-04, 10:42 AM
Sega gave up on Nintendo after their first run of sports games didn't sell well at all.

I'm not too suprised about it, oh well, at least we have Madden

fumanstan
07-21-04, 12:19 PM
I'll wait for Madden 2K5 :)

young
07-21-04, 12:22 PM
wait, no 16x9 support???

honestly, b/c i'm not a big fan anyway, if espn doesn't have 16x9, and madden does, i will get madden.

EGM gave madden a higher score, and i don't really care which version i get that much.

Cyberock
07-21-04, 12:39 PM
Originally posted by DamingR


1) Although it supports 480p, there is no 16x9 support. That's a lot of fun on my 51" HDTV.


Does that mean I'm going to have black bars down the sides when playing in widescreen?

Gromit
07-21-04, 12:53 PM
I wish Sega would produce a college football game. NCAA 2005 is all the football I need (Madden 2004 distracted me from NCAA last year). NCAA 2005 is pretty good, but it needs some competition.

I may pick this up for $20. I don't get the lack of 16x9 support though.

Obey The D
07-21-04, 01:22 PM
Maybe they didn't include 16X9 support due to slowdown issues. NCAA 2005 plays like it is in slow motion unless you either turn off dd5.1 or switch camera views. Personaly, I would rather play it in 4X3 if it means the game will run smooth.

DamingR
07-21-04, 07:37 PM
If there is 16x9 support, I can't get it to work. The graphics are all "squished" unless you change your TV's aspect ratio to 4:3 Standard with the gray/black bars. I can't "zoom" on my TV, because it cuts off important information on the top and bottom of the screen.


I think the XBox packaging art should be updated so if a game is 480p they should have to indicate 16x9 support. I am sick of these non-16x9 games. Bring on the next gen consoles with better 16x9!

young
07-21-04, 08:01 PM
it looks 16x9 to me. at 4:3 standard, they are skinny, but in "FULL" mode, things look great. the circles look like circles.

um... maybe i'm wrong though... it looks skinny in 4:3 mode but the faces look better when the pics come up.

DAC
07-21-04, 09:18 PM
Originally posted by Gromit
I wish Sega would produce a college football game. NCAA 2005 is all the football I need (Madden 2004 distracted me from NCAA last year). NCAA 2005 is pretty good, but it needs some competition.

I may pick this up for $20. I don't get the lack of 16x9 support though.

They used to. I don't know why they gave it up this season though

Ringo20000
07-21-04, 09:27 PM
Originally posted by DamingR
9.4 is way too high.

Reasons:

1) Although it supports 480p, there is no 16x9 support. That's a lot of fun on my 51" HDTV.

2) The game play is so rediculously fast that you can barely make a pass, let alone read your receivers.

3) The camera angles are not as dynamic as EA Sports', and is thus much less useful.

4) Too many offensive sets, too few plays in each set.


On the 25" flat screen, the graphics look beautiful. Too bad they don't on my big screen.

I have to agree. I got this hoping it would be comparable to Madden and it's an average game if that. The framerates are horrible, maybe it was because it was a game in the rain, but during pass plays the framerate dropped significantly almost unplayable. Because of this poor framerate it makes it difficult to read defenses and find receivers. In one game I was sacked 6 times and was lucky to complete 5 passes. Finally I dislike the play call system. By choosing the package, then the line play then the db package is just too much. I must say I am completely unimpressed, but I guess you get what you pay for.

Gromit
07-22-04, 11:02 AM
Originally posted by DAC
They used to. I don't know why they gave it up this season though

I wonder if EA's contract with the GameDay crew has anything to do with it? Corso and Herbstreit are in EA's game, making "ESPN College Football" a bit confusing.

DAC
07-22-04, 11:26 AM
Hadn't thought of that, but that does make sense.

TheDude
07-22-04, 11:38 AM
Originally posted by Gromit
I wonder if EA's contract with the GameDay crew has anything to do with it? Corso and Herbstreit are in EA's game, making "ESPN College Football" a bit confusing.

Yeah, they decided to take this season off for some reason; although the last NCAA game I remember them making wasn't all that great to begin with so maybe they are trying to retool the whole thing.

policy
07-22-04, 12:07 PM
THERE IS 16:9 SUPPORT. PERIOD.

Josh H
07-22-04, 12:22 PM
Originally posted by TheDude
Yeah, they decided to take this season off for some reason; although the last NCAA game I remember them making wasn't all that great to begin with so maybe they are trying to retool the whole thing.

Sega's college football games were pathetic this gen. Hopefully they're taking time off to retool like Sony and MS. No need to waste money putting out a crappy game no ones going to buy when there are excellent games out by other companies.

shaggy
07-22-04, 12:55 PM
This game is 16:9, you may to change your xbox settings

policy
07-22-04, 01:25 PM
Has anyone figured out these two things:

1)Super tackle button they mention on the back of the box (Not mentioned in instruction book)

2)How to play the VIP profiles that you download from Xbox live? I can only play VIP profiles that are local VIPs

raven56706
07-22-04, 01:33 PM
it is not 16:9........ the corners can still be seen....

policy
07-22-04, 02:00 PM
Raven-

It's 16:9, try putting the game in 4:3 mode, circles turn to ovals, check Operationsports if you don't believe me.

shadowhawk2020
07-22-04, 02:05 PM
Originally posted by policy
Has anyone figured out these two things:

1)Super tackle button they mention on the back of the box (Not mentioned in instruction book)

2)How to play the VIP profiles that you download from Xbox live? I can only play VIP profiles that are local VIPs


1) press and hold A (boost) then tackle.

2) ?

Obey The D
07-22-04, 02:07 PM
I think the confusion for alot of people is that it is not 16x9 in a sense that you see more of the field vs a 4x3 game. What they do is squish the image so when you stretch the image everything appears undistorted(no stretching, text blur, etc.) within the 16X9 image.

Gallant Pig
07-22-04, 02:25 PM
16x9 SHOULD NOT give you more of an advantage by allowing you to see more of the field. You guys complaining about "no 16x9" this need to realize this.

damn_skippy
07-22-04, 02:45 PM
The game was 20 bucks and it is awesome. So stop your complaining.

Gallant Pig
07-22-04, 02:49 PM
Originally posted by damn_skippy
The game was 20 bucks and it is awesome. So stop your complaining.

:up:

young
07-22-04, 03:22 PM
Originally posted by Gallant Pig
16x9 SHOULD NOT give you more of an advantage by allowing you to see more of the field. You guys complaining about "no 16x9" this need to realize this.

oh, it's not about any field advantage. i just don't want black bars on the sides :p

now that i have a 16:9 tv, everything really feels more cinematic. i can barely look at 4:3 any more b/c it feels so claustrophobic. maybe that's just me though.

anyway, it's kind of moot b/c i think it is 16:9 and i'm actually enjoying the game! i got my butt kicked by the upper darby (?) cheesesteaks coached by jamie kennedy.

i've played espn 2k4 and i didn't really like it. but, so far, it is fun.

Chopper
07-22-04, 05:10 PM
Originally posted by young
i got my butt kicked by the upper darby (?) cheesesteaks coached by jamie kennedy.

Upper Darby is around Philly, so it might be his hometown.

DamingR
07-22-04, 07:48 PM
My fault, the game IS 16x9 -- and while we're on the subject, I think you SHOULD see more of the field on a widescreen set. It makes playing football games much more enjoyable to be able both sidelines while passing the ball without having to have the camera zoom so far back.


My Xbox had somehow turned off 480p support, but left my tv in "widescreen" mode. When I turned on 480p all problems were solved. That might help somebody else.

Gallant Pig
07-22-04, 07:51 PM
Originally posted by DamingR
My fault, the game IS 16x9 -- and while we're on the subject, I think you SHOULD see more of the field on a widescreen set. It makes playing football games much more enjoyable to be able both sidelines while passing the ball without having to have the camera zoom so far back.


My Xbox had somehow turned off 480p support, but left my tv in "widescreen" mode. When I turned on 480p all problems were solved. That might help somebody else.


No, it'd be horribly off if they gave an advantage to someone just because of their tv, and I have one of those tvs.

matrixrok9
07-23-04, 02:54 AM
How do you zoom out with the camera?

DamingR
07-23-04, 08:48 AM
Originally posted by Gallant Pig
No, it'd be horribly off if they gave an advantage to someone just because of their tv, and I have one of those tvs.

So we should intentionally under-develop the game to ensure that people using old technology have the same play experience? I am not trying to cheat on anybody, but I paid a lot of money for my TV, component video cables, and buying the new football games every fall. I think that I have a right to see a true widescreen picture on my TV. In fact, playing Madden on the widescreen was probably one of the biggest reasons I wanted a widescreen -- I was sick of not being able to see the out routes.

I am not a huge Xbox live person. I just play for fun. I think that intentionally holding back development on a game to accomodate people's precious Xbox live ratings is pretty goofy. Video games are supposed to be for fun, period.

What about the next gen systems? They will all surely come with 1080i support. Should we not develop those for widescreens since lots of people won't have a 16x9 TV next fall? Seems pretty silly to me.

Gallant Pig
07-23-04, 01:14 PM
Originally posted by DamingR
So we should intentionally under-develop the game to ensure that people using old technology have the same play experience? I am not trying to cheat on anybody, but I paid a lot of money for my TV, component video cables, and buying the new football games every fall. I think that I have a right to see a true widescreen picture on my TV. In fact, playing Madden on the widescreen was probably one of the biggest reasons I wanted a widescreen -- I was sick of not being able to see the out routes.

I am not a huge Xbox live person. I just play for fun. I think that intentionally holding back development on a game to accomodate people's precious Xbox live ratings is pretty goofy. Video games are supposed to be for fun, period.

What about the next gen systems? They will all surely come with 1080i support. Should we not develop those for widescreens since lots of people won't have a 16x9 TV next fall? Seems pretty silly to me.

Making it so you can't view more of the field & instead adjust for the squish isn't the end of the world.

Goldblum
07-23-04, 07:07 PM
Originally posted by DamingR
So we should intentionally under-develop the game to ensure that people using old technology have the same play experience? I am not trying to cheat on anybody, but I paid a lot of money for my TV, component video cables, and buying the new football games every fall. I think that I have a right to see a true widescreen picture on my TV. In fact, playing Madden on the widescreen was probably one of the biggest reasons I wanted a widescreen -- I was sick of not being able to see the out routes.

I am not a huge Xbox live person. I just play for fun. I think that intentionally holding back development on a game to accomodate people's precious Xbox live ratings is pretty goofy. Video games are supposed to be for fun, period.

What about the next gen systems? They will all surely come with 1080i support. Should we not develop those for widescreens since lots of people won't have a 16x9 TV next fall? Seems pretty silly to me.

:thumbsup:

kajs
07-24-04, 04:42 PM
What other game could I have U2's "Stuck in Moment" play after the away team misses a field goal? I love this custom music feature!

Drexl
07-26-04, 04:06 AM
I got the game and checked it out on my 4:3 Wega with vertical squeeze, and it looks like it's another game with a poorly implemented widescreen mode. What they do is make it look as if it is being shot with a wider angle lens, which doesn't look as good as the 4:3 version. The fonts and still graphics are not reformatted for 16:9, so they look squished. Madden is the only game I've seen that does it right.

Unless you distort (IMO) the picture in this way, the widescreen mode is going to show a different image-it's just like with movies.