The power of online gaming!!
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The power of online gaming!!
Just saw the article below over at IGN. It's pretty amazing that online gaming is having an affect on broadcast TV ratings. I'm sure it'll just get worse with the next generation of consoles when more people will jump on the online bandwagon. I'm sure PS2 online combined with XBOX online is making a big dent in advertisers' "target demographic". Hopefully this wont mean we'll start seeing ad's in the next gen of games. Product placement I can take but ad's or pop-ups would be too much!
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March 04, 2004 - One of the most popular new shows on TV is not a sitcom, but SOCOM II: U.S Navy SEALs. Sony Computer Entertainment America, Inc. announced that the North American online PlayStation 2 community has grown to 2.6 million people. To make matters worse for the broadcast networks, a majority of the gamers were online during prime time hours.
As reported in Sony's own analysis of the online gaming community, the most popular hours for playing online in the month of February were between 5 and 11 p.m., enveloping the entire prime time slot. With 65% of these gamers being males between the ages of 18-34 playing during prime time in a sweeps month, online gaming could be a growing problem for broadcast television.
So what have all of these gamers been playing? The resounding answer is SOCOM II. The average SOCOM II online gamers spend an average of 4.2 hours a day in online games. In the first 100 days of SOCOM II being online, the game logged a total of 31.5 million player hours.
Beyond just SOCOM II, there have been 42 titles that have come out for the PS2 in the past 12 months that have online capabilities. Before this year is out, SCEA plans on doubling the library of online PS2 games.
The effect of a decrease in television viewing is already being felt in the industry. Back in September, Nielsen Media Research reported an 8% decline in the male 18 to 34 audience. Industry analysts have been speculating that online gaming is one of the root causes in this decline.
"When people go looking for their favorite entertainment, some are turning to online gaming with PlayStation 2 instead of tuning into broadcast television," said Andrew House, executive vice president, SCEA. "We believe the compelling content we offer online gamers will continue to drive the growth of our online platform, far outpacing other online gaming destinations and potentially rivaling the popularity of more traditional entertainment mediums like television."
_____________________________________________
March 04, 2004 - One of the most popular new shows on TV is not a sitcom, but SOCOM II: U.S Navy SEALs. Sony Computer Entertainment America, Inc. announced that the North American online PlayStation 2 community has grown to 2.6 million people. To make matters worse for the broadcast networks, a majority of the gamers were online during prime time hours.
As reported in Sony's own analysis of the online gaming community, the most popular hours for playing online in the month of February were between 5 and 11 p.m., enveloping the entire prime time slot. With 65% of these gamers being males between the ages of 18-34 playing during prime time in a sweeps month, online gaming could be a growing problem for broadcast television.
So what have all of these gamers been playing? The resounding answer is SOCOM II. The average SOCOM II online gamers spend an average of 4.2 hours a day in online games. In the first 100 days of SOCOM II being online, the game logged a total of 31.5 million player hours.
Beyond just SOCOM II, there have been 42 titles that have come out for the PS2 in the past 12 months that have online capabilities. Before this year is out, SCEA plans on doubling the library of online PS2 games.
The effect of a decrease in television viewing is already being felt in the industry. Back in September, Nielsen Media Research reported an 8% decline in the male 18 to 34 audience. Industry analysts have been speculating that online gaming is one of the root causes in this decline.
"When people go looking for their favorite entertainment, some are turning to online gaming with PlayStation 2 instead of tuning into broadcast television," said Andrew House, executive vice president, SCEA. "We believe the compelling content we offer online gamers will continue to drive the growth of our online platform, far outpacing other online gaming destinations and potentially rivaling the popularity of more traditional entertainment mediums like television."
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No mention of Live?
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Originally posted by funkyryno
No mention of Live?
No mention of Live?
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Originally posted by Outlaw
I hear that now they even have online games for the PC.
I hear that now they even have online games for the PC.
I'm sure the PC Game developers are now desperately scrambling to play catch-up.
#8
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Originally posted by Outlaw
I hear that now they even have online games for the PC.
I hear that now they even have online games for the PC.
#9
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Originally posted by Groucho
Oh, I doubt that. Where's the online potential for "Solitaire" and "Mind-Sweeper"?
Oh, I doubt that. Where's the online potential for "Solitaire" and "Mind-Sweeper"?
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PC games are in a rough market right now. Small studios are closing down and revolutionary games are being dropped in favor of proven sucesses. The PC game business is drying up in favor of consoles. I feel bad because a friend of mine is trying to enter the industry and is having a hard time finding a place to start. Consoles are the future of gaming and piracy has a large part of that.
Last edited by joshd2012; 03-04-04 at 04:05 PM.
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Re: The power of online gaming!!
Originally posted by The Franchise
The average SOCOM II online gamers spend an average of 4.2 hours a day in online games.
The average SOCOM II online gamers spend an average of 4.2 hours a day in online games.
are they serious???? 4.2 hours average seems ridiculously high.
#12
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Originally posted by joshd2012
I feel bad because a friend of mine is trying to end the industry
I feel bad because a friend of mine is trying to end the industry
I disagree that the PC gaming world is "drying up." I've been playing PC games since before some of y'all were born, and it's still going strong.
#13
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Re: Re: The power of online gaming!!
Originally posted by young
are they serious???? 4.2 hours average seems ridiculously high.
are they serious???? 4.2 hours average seems ridiculously high.
#14
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Originally posted by joshd2012
Consoles are the future of gaming and piracy has a large part of that.
Consoles are the future of gaming and piracy has a large part of that.
Piracy is a huge problem for both markets though, it's just (usually) MUCH easier to pirate a PC game.
I feel that if Direct X hadn't come along, PC gaming would've died long ago due to the troubles of programming/supporting such a wide range of hardware.
Anyway, just random thoughts.. pay no heed.
#15
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Originally posted by joshd2012
Live doesn't have anywhere close to 2.6 million users unless there has been a dramatic jump somewhere.
Live doesn't have anywhere close to 2.6 million users unless there has been a dramatic jump somewhere.
Originally posted by PixyJunket
TV sucks. Maybe that's the "problem?"
TV sucks. Maybe that's the "problem?"
Originally posted by PixyJunket
Personally I've never seen the PC as a huge gaming platform myself. My tastes have always been "Japanese" for games and that's non-exsistant in the PC world. The one advantage I've always thought the PC had (playing online) is now being brought to the console world.
Personally I've never seen the PC as a huge gaming platform myself. My tastes have always been "Japanese" for games and that's non-exsistant in the PC world. The one advantage I've always thought the PC had (playing online) is now being brought to the console world.
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Re: Re: Re: The power of online gaming!!
Originally posted by Groucho
I once spent 4.2 hours just trying to get a "sow" in Everquest.
I once spent 4.2 hours just trying to get a "sow" in Everquest.
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Originally posted by Josh Hinkle
I still see around 500,000 Live subscribers touted in most media articles on the topic.
I still see around 500,000 Live subscribers touted in most media articles on the topic.
here's one source.
http://www.gamepro.com/microsoft/xbo...ws/33011.shtml
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Originally posted by PixyJunket
Personally I've never seen the PC as a huge gaming platform myself. My tastes have always been "Japanese" for games and that's non-exsistant in the PC world. The one advantage I've always thought the PC had (playing online) is now being brought to the console world.
Piracy is a huge problem for both markets though, it's just (usually) MUCH easier to pirate a PC game.
I feel that if Direct X hadn't come along, PC gaming would've died long ago due to the troubles of programming/supporting such a wide range of hardware.
Anyway, just random thoughts.. pay no heed.
Personally I've never seen the PC as a huge gaming platform myself. My tastes have always been "Japanese" for games and that's non-exsistant in the PC world. The one advantage I've always thought the PC had (playing online) is now being brought to the console world.
Piracy is a huge problem for both markets though, it's just (usually) MUCH easier to pirate a PC game.
I feel that if Direct X hadn't come along, PC gaming would've died long ago due to the troubles of programming/supporting such a wide range of hardware.
Anyway, just random thoughts.. pay no heed.
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Re: Re: Re: The power of online gaming!!
Originally posted by Groucho
I once spent 4.2 hours just trying to get a "sow" in Everquest.
I once spent 4.2 hours just trying to get a "sow" in Everquest.
but, an average of 4.2 hours a day = 29.4 hours a week (is my math right?) that just seems really high to me. 2.6 million people who play 30 hours of online games a week seems really unfathomable.
#21
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Re: Re: Re: Re: The power of online gaming!!
Originally posted by young
oh, i've had single sessions that lasted a while (although, even then, not more than 2 hours probably....)
but, an average of 4.2 hours a day = 29.4 hours a week (is my math right?) that just seems really high to me. 2.6 million people who play 30 hours of online games a week seems really unfathomable.
oh, i've had single sessions that lasted a while (although, even then, not more than 2 hours probably....)
but, an average of 4.2 hours a day = 29.4 hours a week (is my math right?) that just seems really high to me. 2.6 million people who play 30 hours of online games a week seems really unfathomable.
The median (the exact middle point) would probably be a more realistic measure, for the same reason you see it used for incomes in states/countries (being that it's not sensitive to outliers).
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What do you expect when most of the TV shows are either triteful comedies, or overdone reality shows. I have so many better things to do than watch TV, not counting online (or offline) gaming.