Anyone ever player Shadowrun back in the day?
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Anyone ever play Shadowrun back in the day?
Was for the SNES and Genesis..
I hope they bring it to the GBA, that would be SUH-WEET!
I hope they bring it to the GBA, that would be SUH-WEET!
Last edited by Kicker_of_Elves; 06-02-03 at 04:39 AM.
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they better bring it to the gba, damn it
I played the SNES one too, i been trying to find a copy off ebay but i keep getting out-bidded at the last second, doh!
I played the SNES one too, i been trying to find a copy off ebay but i keep getting out-bidded at the last second, doh!
#5
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Originally posted by kicker_of_elves
they better bring it to the gba, damn it
I played the SNES one too, i been trying to find a copy off ebay but i keep getting out-bidded at the last second, doh!
they better bring it to the gba, damn it
I played the SNES one too, i been trying to find a copy off ebay but i keep getting out-bidded at the last second, doh!
#6
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I was all about the tabletop rpg for several years - still have all the original sourcebooks actually. My fav character was this Cat Shaman i made..... never did play the video game though.
On a slightly related note has anyone seen the ads for the new Shadowrun tabletop war game that has figure kind of like Heroclix and Mageknight. It looks kind of interesting.
On a slightly related note has anyone seen the ads for the new Shadowrun tabletop war game that has figure kind of like Heroclix and Mageknight. It looks kind of interesting.
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Originally posted by MrKen
This was the game where you had to deal with an evil computer called the matrix right?
This was the game where you had to deal with an evil computer called the matrix right?
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Both the SNES and Genesis version were good, although many people don't like the Genesis version even though it's actually closer to the source material (kinda like that Planet of the Apes remake...)
Anyone remember how at the end of Shadowrun for SNES they had a moniker that said "Shadowrun 2 coming soon"?
Anyone remember how at the end of Shadowrun for SNES they had a moniker that said "Shadowrun 2 coming soon"?
#12
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I loved the Genesis version. I never got around to purchasing it, but I did rent it about 5 times. It was a really great game. I tried playing the SNES version, but realized that I didn't really care about it... so I stopped
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I really like the world Shadowrun created but the combat system in the tabletop game was horrible. Then again i was playing i think the first edition and i know they have released updated versions of the basic rules since then.... so have they corrected anything in the combat sphere?
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Originally posted by nickdawgy
I loved the SNES version. The Genesis one sucked, tho. I remember how cool it was to level up your skills. Once you became a good marksman, you were unbeatable
I loved the SNES version. The Genesis one sucked, tho. I remember how cool it was to level up your skills. Once you became a good marksman, you were unbeatable
I agree...loved the SNES version!!!!
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I loved the SNES version and won it. I never played the Genesis one. I was also a Shadowrun PnP player. I'm hoping to see a new version on any system, but I'd prefer a true RPG for the PC like Bioware's D&D games or the Fallout series. You'd think cyberpunk would be popular again. For true nostalgia, does anyone remember the Neuromancer computer game (which I had on the Apple IIc)? This was from William Gibson's source novel (a true grandfather of the entire subgenre), with a soundtrack by Devo.
Last edited by Mr. Gore; 06-08-03 at 10:00 AM.
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Originally posted by xmiyux
I really like the world Shadowrun created but the combat system in the tabletop game was horrible. Then again i was playing i think the first edition and i know they have released updated versions of the basic rules since then.... so have they corrected anything in the combat sphere?
I really like the world Shadowrun created but the combat system in the tabletop game was horrible. Then again i was playing i think the first edition and i know they have released updated versions of the basic rules since then.... so have they corrected anything in the combat sphere?
What, you don't like rolling 20d6 for every attack you make?
I don't know what is/was wrong with the combat, but they are up to 3rd edition, though much of it is OOP, and therefore available on Kazaa. I think FASA makes the sourcebooks these days.
#20
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Originally posted by RoQuEr
What, you don't like rolling 20d6 for every attack you make?
I don't know what is/was wrong with the combat, but they are up to 3rd edition, though much of it is OOP, and therefore available on Kazaa. I think FASA makes the sourcebooks these days.
What, you don't like rolling 20d6 for every attack you make?
I don't know what is/was wrong with the combat, but they are up to 3rd edition, though much of it is OOP, and therefore available on Kazaa. I think FASA makes the sourcebooks these days.
#21
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Originally posted by remjim
Wasn't there something about a bomb bing planted in your head in the SNES version?
I really enjoyed that game but never finished it
Wasn't there something about a bomb bing planted in your head in the SNES version?
I really enjoyed that game but never finished it
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I thought the combat system was really good for everything except magic users. It was very realistic, and when magic users paired off against augmented reflexes, the fight was often over before the magic user had a chance to do anything. This was somewhat corrected in the third edition rules.
Also, the combat system was cruel if you were a player, because no matter how powerful you got, a street punk with a lucky shot from a pocket pistol could still wipe you out. If you had problems with 'round after round' flatting against armor plate, perhaps you misinterpreted the rules. As a GM, the hardest time I had was keeping my players alive.
I'm trying to start up a campaign in Austin if anyone's interested.
And yes, I played the SNES version. Thought it paled in comparison with the actual game.
Also, the combat system was cruel if you were a player, because no matter how powerful you got, a street punk with a lucky shot from a pocket pistol could still wipe you out. If you had problems with 'round after round' flatting against armor plate, perhaps you misinterpreted the rules. As a GM, the hardest time I had was keeping my players alive.
I'm trying to start up a campaign in Austin if anyone's interested.
And yes, I played the SNES version. Thought it paled in comparison with the actual game.
#23
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Originally posted by einTier
I thought the combat system was really good for everything except magic users. It was very realistic, and when magic users paired off against augmented reflexes, the fight was often over before the magic user had a chance to do anything. This was somewhat corrected in the third edition rules.
Also, the combat system was cruel if you were a player, because no matter how powerful you got, a street punk with a lucky shot from a pocket pistol could still wipe you out. If you had problems with 'round after round' flatting against armor plate, perhaps you misinterpreted the rules. As a GM, the hardest time I had was keeping my players alive.
I'm trying to start up a campaign in Austin if anyone's interested.
And yes, I played the SNES version. Thought it paled in comparison with the actual game.
I thought the combat system was really good for everything except magic users. It was very realistic, and when magic users paired off against augmented reflexes, the fight was often over before the magic user had a chance to do anything. This was somewhat corrected in the third edition rules.
Also, the combat system was cruel if you were a player, because no matter how powerful you got, a street punk with a lucky shot from a pocket pistol could still wipe you out. If you had problems with 'round after round' flatting against armor plate, perhaps you misinterpreted the rules. As a GM, the hardest time I had was keeping my players alive.
I'm trying to start up a campaign in Austin if anyone's interested.
And yes, I played the SNES version. Thought it paled in comparison with the actual game.
I loved the world it created though with dragons ruling corporations and combining shamanistic magic with hermetic magic. I especially liked one module adventure they did called Harlequin - it was really cool.
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Harelquin was probably the best Shadowrun adventure set they ever created. The only problem is to run it properly, you have to run it inside a campaign. The adventures are great because they are all very short and tie in well together, but the gamers aren't supposed to know they come from the same book and they are supposed to be spaced out in between other adventures.
Harlequin became one of my (and my players) favorite NPCs. He was great to pull out when the players really needed help.
Harlequin became one of my (and my players) favorite NPCs. He was great to pull out when the players really needed help.
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Originally posted by einTier
Harelquin was probably the best Shadowrun adventure set they ever created. The only problem is to run it properly, you have to run it inside a campaign. The adventures are great because they are all very short and tie in well together, but the gamers aren't supposed to know they come from the same book and they are supposed to be spaced out in between other adventures.
Harlequin became one of my (and my players) favorite NPCs. He was great to pull out when the players really needed help.
Harelquin was probably the best Shadowrun adventure set they ever created. The only problem is to run it properly, you have to run it inside a campaign. The adventures are great because they are all very short and tie in well together, but the gamers aren't supposed to know they come from the same book and they are supposed to be spaced out in between other adventures.
Harlequin became one of my (and my players) favorite NPCs. He was great to pull out when the players really needed help.