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"I am Sam Fisher, I am a Splinter Cell".....uuhhh...okay..... [Archive] - DVD Talk Forum
 
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View Full Version : "I am Sam Fisher, I am a Splinter Cell".....uuhhh...okay.....


Captain Harlock
04-15-03, 10:19 PM
Okay don't take this as a troll everyone, but I'd like your opinions on this.

I finally got around to playing Splinter Cell on the PS2 the other night. I have to say that honestly, I'm more than a bit underwhelmed.

Graphically it's a nice piece of work. But I'd have to say that the story line and most of the characters are really flat, dull and one dimensional. Sam Fisher aspires to be some kind of "uber agent" but I just kept saying"What am I doing again? And more importantly why am I supposed to care?" Basically the game's story really isn't very riveting. I've only played about 20% or so of the game it so far there hasn't been anything about any of the characters or about Sam Fisher that makes them/it memorable. There's no other motivation besides "following orders" as incentive for Sam to complete his mission and there's no real reason to like Sam. Hell I even liked Raiden more after Solidus delved into his past.

I was really thinking of buying this game but after playing it for a while now I might wait till it shows up in the Greatest Hits section.

I don't know am I missing something?

RocShemp
04-15-03, 10:48 PM
Darn. I was hoping with Tom Clancy's name attatched the developers would have at least made a multifaceted nail biter as an homage to Clancy's novels.

BTW, I caught aglimpse at the new intro for the PS2 version (I was passing by KB today and they had it on but without audio) and it looked really intense though a bitoverblown (I though the chopper with guns blazing was a bit much). So is it that this game started big and then suddenly slowed to a crawl or is it boring from the getgo?

I ask as your Raiden comment intruiged me. MGS2:SOL was a bit slow at parts and I could have lived without the (seemingly speed induced) overblown final act but the game always managed to keep my attention and I cared about the characters (even Raiden cos I wanted him to get home so he could strangle Rosemary).

thegame370
04-15-03, 10:52 PM
This game is awesome! I have it for Xbox which is quite frankly the best way to play it. Ive seen the way it looks for the PS2, and its pretty but not nearly as pretty as it is for the box. But aside from that, i dont think theres anything wrong with the story. Maybe you need to get into it further, it gets really interesting later on and very tough, especially when you have to infiltrate the CIA HQ. Personally, i love the game, its one of the best i have for my XBox and a great game all around.

Lethal Nemesis
04-15-03, 11:07 PM
While I did follow the story somewhat, I admit that it didn't really interest me or hold my attention that much. I didn't really care for Sam, but hell, I liked the gameplay so much that none of that other stuff mattered to me (although at times it feels like it's nothing more than trial and error). I haven't played the PS2 version, so I can't compare graphics, but the Xbox version looks amazing to say the least.

Josh H
04-15-03, 11:09 PM
I played the X-box versions at a friends a few weeks ago and was underwhelmed as well.

I didn't mind the lack of plot really, it was just the gameplay wasn't my cup of tea. Too much trial and error. It was just a chore to figure out what to do and how to do it successfully for my tastes. It felt more like work than play, and I play games pretty much soley to relax and unwind from the real world. I think this is more of a game for hard core gamers that are into intense gaming experiences.

Gallant Pig
04-15-03, 11:12 PM
Too much trial and error.

And you liked the new Zelda? The dungeon play in that game is pure trial and error. :)

Josh H
04-15-03, 11:15 PM
But it's a different kind of trial and error. You just get in a room and generally have an unlimited amount of time to figure out what to do.

In splinter cell and other stealth based games it's more go a little ways, get caught, start back at the beginning or a continue point, get past that, get a little further, get caught, start over, repeat ad nauseum.

I'm by no means saying Splinter Cell is a bad game. It's a great game for the genre. It's just that those type of games just arent my cup of tea.

Gallant Pig
04-15-03, 11:16 PM
Point taken.

BigPete
04-15-03, 11:31 PM
Did you watch the opening movie? At least the movie on the PC version got my heart pumping.

Captain Harlock
04-16-03, 12:38 AM
Originally posted by BigPete
Did you watch the opening movie? At least the movie on the PC version got my heart pumping.

Yeah I watched the opening movie. It was a good starting point. But from then on the presentation went downhill fast. Another thing I noticed that there aren't any cut scenes to show Sam's insertion into the target zone.

Originally posted by Roc Shemp
So is it that this game started big and then suddenly slowed to a crawl or is it boring from the getgo?

You had this huge deal with the two field operatives getting caught and from then on you get little in terms of story progression. Save for a "NewsFlash" or two. With no pre-mission briefings ( a comlink transmission isn't really a briefing) and no plot advancement of any kind it seems as if there really isn't very much difference between the training area and alot of the levels I've played through. In places it almost feels like a platformer.

I have it for a few more days so I'm hoping it might turn around but I'm having my doubts.

Static Cling
04-16-03, 01:21 AM
I call shenanigans... no one liked Raiden.

The story gets rolling a little later, if I remember right.

Shimmer35
04-16-03, 05:58 AM
Splinter Cell is great. It does however get very frustrating on the last couple of levels (Well, the xbox version anyway, I heard they made the AI a little easier in the ps2 version). Of course the game is not perfect, but it is still a great game. And the story does get better at the last few missions.

Snowmaker
04-16-03, 07:25 AM
I LOVE the game. I had just finished Halo and The Thing before buying Splinter Cell so, at first, I was really bored with it because I just wanted to run around and shoot everything. But once I got used to it it is really fun. I now see everything as lights and shadows in my regular everyday life.

I'm on the Presidential Palace level now. Anyone know how many more levels there are?

Gromit
04-16-03, 08:20 AM
I have the Xbox vesion, but couldn't really get into it. Same reasons Josh Hinkle mentioned.

Minor nitpicky stuff: The Xbox promos use the line "I am a splinter cell". That makes sense to me. The PS2 demo says "I am splinter cell". Huh? It's like "ich bin ein berliner" all over again. :)

jrutz
04-16-03, 09:25 AM
I couldn't get into it at first, but then I just sat down and played it through the night and was hooked. I don't think the idea of Splinter Cell is a cohesive storyline, although there is a running plotline through each of the missions as described in the cut scenes. But each separate mission is supposed to feel independently important, and if you don't feel that you won't get immersed. I just love the fact I'm dropped in the middle of enemy territory and have to find a way through while meeting my objectives.

I also think about the sheer genius in gameplay design, in that there are several ways in each mission to accomplish the end goal. Granted, there are checkpoints along the way that have to be met, but the fun in the trial-and-error gameplay is to go back and see what happens if you do something different. Like in the CIA HQ level, I couldn't get past a couple guards in the hallway so I would sneak up behind one, knock him out and leave him in the middle of the hallway in a dark spot. Then I would attract another guard and lead him to the body, and when he found it he would crouch down to check on him. I'd then proceed to run up behind him and knock him out. Good way to save ammo.

I'm also constantly amazed by the lighting in this game, although I'm a little disappointed at how little effect your shadow has on a guard spotting Sam. I think in playing the PS2 version before the XBox or PC version, some of that "wow" effect is lost, leaving the core gameplay wide open for criticism.

Still, it's not about the story, it's more about the thrill of stealth. Think of it as having as much of a story as other Clancy games, like Rainbow Six and Ghost Recon. There's a consistent, albeit minor plotline running through each mission, but the missions themselves are largely standalone.

Jeremy

Joshic
04-16-03, 10:14 AM
I played the XBox version. I didn't think the game was hard at all. Not too easy either. The difficulty was just right. I also didn't think there was much trial and error involved. I thought that the vast majority of the time, it was very clear what your objectives were, and what you had to do to achieve them.

The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.

It's definitely not a game for casual players - but then again, should a stealth based game be a "casual" type game? I don't think so. I think platformers are great casual games. But neither Splinter Cell nor Metal Gear can be considered casual games. They are about delivering intense, immersive experiences. And they deliver.

Captain Harlock
04-16-03, 11:50 AM
Originally posted by Joshic
I played the XBox version. I didn't think the game was hard at all. Not too easy either. The difficulty was just right. I also didn't think there was much trial and error involved. I thought that the vast majority of the time, it was very clear what your objectives were, and what you had to do to achieve them.

The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.

It's definitely not a game for casual players - but then again, should a stealth based game be a "casual" type game? I don't think so. I think platformers are great casual games. But neither Splinter Cell nor Metal Gear can be considered casual games. They are about delivering intense, immersive experiences. And they deliver.

See that's one of the problems I'm having with Splinter Cell. I'm not finding it immersive in the least. The story is almost beside the point thus far. Unlike Metal Gear where I rivetted saying to myself "WOW! What's going to happen next?". Splinter Cell feels like a bunch of seperate, disjointed and unrelated missions. There's little or no motivation to other than "following orders".

Sam Fisher also seems to be a rather dull, flat, undynamic character. Great characters like Solid Snake, Wolverine, Daredevil, and even James Bond have more going on under the surface. Sam Fisher aspires to those roles but in the end he just follows orders to the letter. There seems to be little else driving him and that makes the character, for me at least, very unappealing and not very fun to play as.

I'd hate to say it, but Sam Fisher almost makes covert ops seem boring.

Joshic
04-16-03, 12:26 PM
I'd hate to say it, but Sam Fisher almost makes covert ops seem boring.
I'm sure we all know that most covert operatives in real-life are nothing like their movie counterparts (James Bond et al). They are usually much more discreet and tend to have toned-down personalities. Which is natural, because covert ops should not be attracting attention to themselves.

So I guess you could say that Sam Fisher in Splinter Cell is much more realistic than Snake in Metal Gear. Of course, realistic does not always equate to "fun" or a "good story."

Personally I thought the cutscenes and story was put together well. And the story was plausible, unlike Metal Gear. Of course, the story in Final Fantasy games are also completely implausible, but I still love them too. Perhaps you were looking for more of a "fantasy" slant to a game, whereas Splinter Cell is more on the realistic side.

RocShemp
04-16-03, 12:52 PM
I guess I'll give my rental a visit for this game then. I guess seeing Tom Clancy's name on top of the title got me hoping it'd notonly be a fun and intense game but also have a rich complex story like those found the Jack Ryan and John Clark novels. (In fact, why the heck doesn't Clancy write a novel about Sam Fisher?) Oddly enough, the lack of a complex story did not bother me when playing Ghost Recon.

Josh H
04-16-03, 01:00 PM
Originally posted by Joshic

The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.


Ah, but that's the trial and error I was referring too-- getting the timing just right, hiding bodies just right, walking through the shadows just right, etc. etc.

That just was not fun for me.

menaz
04-16-03, 01:18 PM
I would much rather have a Raiden over a Sam Fisher anytime. Splinter Cells gameplay is much deeper than Metal Gear, however, I think it lacks on the story. The story is just pretty much based on mission briefs. I thought I was going to get to like and feel something for the characters when *SPOILER*



















his daughter was kidnapped, but it happens to soon in the game and that doesnt get developed into much. Eventhough I am close to finishing the game, I have been there for the past 3 months because the story doesnt make me want to know what happens.

slop101
04-16-03, 05:41 PM
I have never ever cared one whit about a video game's story.

That's what books and movies are for.

Video games are for playing.

Armando
04-16-03, 06:12 PM
Hmm. The story in Spinter Cell won the Game Developers Choice Award for writing. Seems like it would have a good story!

Snowmaker
04-16-03, 06:20 PM
Originally posted by Snowmaker
I'm on the Presidential Palace level now. Anyone know how many more levels there are? Nobody knows??

Lastblade
04-16-03, 07:43 PM
I love Splinter Cell.... The game rewards you with creative thinking AND the free camera on the right analog stick is KEY.... You have to constant look around your environment for ways to get around the obstacle.... I love it, yah, some parts are more trial and error-ish but I still find the game unbelievably fun.

JaxComet
04-16-03, 08:34 PM
Originally posted by thegame370
This game is awesome! I have it for Xbox which is quite frankly the best way to play it. Ive seen the way it looks for the PS2, and its pretty but not nearly as pretty as it is for the box. But aside from that, i dont think theres anything wrong with the story. Maybe you need to get into it further, it gets really interesting later on and very tough, especially when you have to infiltrate the CIA HQ. Personally, i love the game, its one of the best i have for my XBox and a great game all around.


I agree. Awesome game. I guess some people need fast paced action at all times to enjoy a game.......

Cuman
04-16-03, 08:38 PM
I'll have to agree with the ol captain, the story and characters for splinter cell, for me, weren't at all memorable... I mean I remember sam fishers name, but I couldn't name the major bad guy, that chief dude that gives sam his orders, the side kick dude with out going through the game and writing their name's down. As for the story ummmm, off the top of my head i don't remember.
That said I still thoroughly enjoyed the game from beginning to end...I guess this is one of those games where the game play alone was good enough to carry it through.

RoQuEr
04-16-03, 08:50 PM
Originally posted by Captain Harlock
See that's one of the problems I'm having with Splinter Cell. I'm not finding it immersive in the least. The story is almost beside the point thus far. Unlike Metal Gear where I rivetted saying to myself "WOW! What's going to happen next?". Splinter Cell feels like a bunch of seperate, disjointed and unrelated missions. There's little or no motivation to other than "following orders".

Sam Fisher also seems to be a rather dull, flat, undynamic character. Great characters like Solid Snake, Wolverine, Daredevil, and even James Bond have more going on under the surface. Sam Fisher aspires to those roles but in the end he just follows orders to the letter. There seems to be little else driving him and that makes the character, for me at least, very unappealing and not very fun to play as.

I'd hate to say it, but Sam Fisher almost makes covert ops seem boring.


I agree with you. I just wish there wasn't so much repitition. If only they allowed a few failures that would change the storyline instead of the linear story there is now, I would like it far better. So what if the hostages just got shot? I'm in the middle of a firefight dammit. Don't tell me the missions over. Thats just gay.

jekbrown
04-16-03, 10:08 PM
Originally posted by Captain Harlock
I finally got around to playing Splinter Cell on the PS2 the other night.]

well, there was the 1st mistake. get an xbox, its version is better.

I have to say that honestly, I'm more than a bit underwhelmed.

not very surprising...

Sam Fisher aspires to be some kind of "uber agent" but I just kept saying

he doesnt "aspire" to be an uber agent, he IS an uber agent. A guy who is aspiring to be an agent is prolly still in training or something. Sam is doing real Ops... ops that have global-war-type implications. I dont think the NSA sends out rookies for that kinda thing.

"What am I doing again? And more importantly why am I supposed to care?" Basically the game's story really isn't very riveting.

other than the fact that the fate of the entire planet is hanging in the balance, you're right, there isnt much going on worth caring about.

I've only played about 20% or so of the game it so far there hasn't been anything about any of the characters or about Sam Fisher that makes them/it memorable. There's no other motivation besides "following orders"

have you even played the game? Sam is involved in all kinds of international intrigue that if it went badly could result in REALLY bad times... lots of people dying and stuff. SOME people would consider that "motivation". what better motivation could there be?

there's no real reason to like Sam.

theres lots of reasons to like sam... he has a sense of humor, he kicks ass, and he is worried about his daughters well-being. Seems like an all around good guy to me.

I don't know am I missing something?

heh, if u have to ask you prolly know the answer already.

j

costanza187
04-16-03, 10:43 PM
I got an XBOX for Buffy the Vampire Slayer, but over Xmas vacation, I got Splinter Cell because the commercial looked cool, and I must say it is an AWESOME game, I am anything but a hardcore gamer, but this Splinter Cell sucked me in and I just could not get enough...I found it to be very tough, but when I finally finished it, I felt such a great feeling of accomplishment...I would definitely give this a **** out of **** rating

Captain Harlock
04-16-03, 11:04 PM
Originally posted by jekbrown
well, there was the 1st mistake. get an xbox, its version is better.



not very surprising...



he doesnt "aspire" to be an uber agent, he IS an uber agent. A guy who is aspiring to be an agent is prolly still in training or something. Sam is doing real Ops... ops that have global-war-type implications. I dont think the NSA sends out rookies for that kinda thing.



other than the fact that the fate of the entire planet is hanging in the balance, you're right, there isnt much going on worth caring about.



have you even played the game? Sam is involved in all kinds of international intrigue that if it went badly could result in REALLY bad times... lots of people dying and stuff. SOME people would consider that "motivation". what better motivation could there be?



theres lots of reasons to like sam... he has a sense of humor, he kicks ass, and he is worried about his daughters well-being. Seems like an all around good guy to me.



heh, if u have to ask you prolly know the answer already.

j

First off, I'm not getting an XBox just to play Splinter Cell. That's $250 I could spend on other stuff. You don't want me walking around homeless carrying an XBox under my arm do you?

The whole thing about "Well he's saving the world from World War III". Is he? I don't get any feeling of urgency. During Metal Gear Solid you felt like something huge was going down. I'm not getting the sense that if he fails it's going to be armageddon. I know it's still early in the game, but I think that should have been conveyed alot better. Other than a NewsFlash, that really didn't make a lot of sense, I didn't get the feeling that there was anything riding on this mission. Too much is implied. I don't think the argument "Well you should know alot is riding on this mission" is an adequate justification of why I am sneaking around in a former Soviet Republic looking for generic bad guys.

Yes I am playing the game. But thus far it's slow going. Unfortunately like most of us, I don't have an unlimited amount of time to devote to playing it.

Okay, the whole "aspiring" to be an Uber Agent. Sam Fisher is a new character. And I'm sure that Ubi Soft want him to be considered in the same class AS a 007, or a Solid Snake. Remember he's an unfamiliar character to alot of us. It's only natural that we'd like to know a little more about him. But so far all I've seen of his sense of humor is "I want you to forget you saw me. Now convince me."

Sam seems like an all around "good guy", but there's nothing there. He seems rather flat. No personality. I know they are going for "realism" but as another poster said just because it's more realistic doesn't mean it's more fun to play. And like I stated before, I really do feel that once I knew more about Raiden's past I found him a little more likeable ( or if you will tolerable).

I really do think that Ubi Soft could have stood to work a little more on the overall "presentation". The missions parameters are often too strict, and there is little room for improvisation. Something a covert ops specialist would have to do is to think on the fly. There's almost a "connect the dots" feel to Splinter Cell that really hinders the player.

I really want to like this game, but there's too much I can't ignore that I can't give Ubi Soft a "free pass" on.

Gallant Pig
04-16-03, 11:10 PM
I guess if you like the flamboyant, non-sensical, cheesy plot of MGS2, then there's not much to say. ;) :D Just kidding...

Anyway, this game is all about the gameplay. And the Xbox version is much better graphically.

Can't wait for the sequel.

trigun
04-16-03, 11:34 PM
I agree that Splinter Cell has an average plot, but using MGS2 as an example of a good one? Huh?

menaz
04-17-03, 12:13 AM
MGS2 plot might not have been the best in a game. BUT, it was very immersive, it gave me the feeling that I was playing through an action/sci fi movie. We all KNOW those movie plots are not the best, but they are entertaining nonetheless and we watch them. MGS plot doesnt seem so extremely linear, there are twists and revelations. In Splinter Cell, from the beginning of the game, and to the point I am in now, the plot is to "save the world." Basically, you get from point A to point B. I picture a racing game, one track is an oval, another track is full of twists and turns. Oval track=Splinter Cell, Twisty Turny track=MGS

Snowmaker
04-17-03, 07:27 AM
I finished the game last night. Did it seem too short to anyone else? The ending didn't seem like an ending. I was expecting another mission when he got that phone call.

prince_of_saturn
04-17-03, 07:43 AM
Well the problem is you bought the PS2 version, get the GameCube edition, it is the best play wise and graphic wise IMHO.

Gromit
04-17-03, 07:49 AM
Originally posted by Armando
Hmm. The story in Spinter Cell won the Game Developers Choice Award for writing. Seems like it would have a good story!

I may be mistaken, but aren't those the awards that are pretty much bought by the developers? I think 'The Thing' won best action game of the year.

I think the obvious problem is that you guys didn't buy the version with the bestest graphics ever: the Game Boy Advance version. Screw the story, you'll be hypnotized by those graphics.

Trigger
04-17-03, 08:38 AM
Originally posted by prince_of_saturn
Well the problem is you bought the PS2 version, get the GameCube edition, it is the best play wise and graphic wise IMHO. The comparison reviews I've seen put the GC version dead last.

edstein
04-17-03, 09:07 AM
You guys are all wrong. Get the Game Boy version, it rocks. And check out those graphics. :lol:

Outlaw
04-17-03, 10:28 AM
Haven't had a chance to play this game yet, but I wanted to point out that Captain Harlock said Metal Gear Solid, not Metal Gear Solid 2, there's a big difference.

trigun
04-17-03, 02:30 PM
Originally posted by Outlaw
Haven't had a chance to play this game yet, but I wanted to point out that Captain Harlock said Metal Gear Solid, not Metal Gear Solid 2, there's a big difference.

I don't remember seeing Raiden in MGS1...

Lastblade
04-17-03, 03:37 PM
MGS = ultimate stupid action movie with action sequence you can control in between

Outlaw
04-17-03, 04:37 PM
Originally posted by trigun
I don't remember seeing Raiden in MGS1...

You mean you never saw him? He was a secret character, you had to do a code to get him. ;)

(or maybe I misinterpreted his post because I didn't read all of it..... :()

Captain Harlock
04-17-03, 04:49 PM
Originally posted by Outlaw
Haven't had a chance to play this game yet, but I wanted to point out that Captain Harlock said Metal Gear Solid, not Metal Gear Solid 2, there's a big difference.

True. But you also do get the feeling in MGS2: Sons Of Liberty that there's somthing "bigger" going on as well. Albeit it may be on a more "fantastic" scale. I know what some of you are saying. "What could be bigger than World War III?", but bear with me a second. The main issue I have thus far is that the missions you are playing through aren't tied together very well. The gameplay is extraoridinary as well as the graphics. I've stated that in previous posts. But the overall presentation feels like it's a bunch of seperate missions with no common thread. I finished the Oil Rig mission last night and it really seemed to be out of place in the whole context of the story. I still had no idea what he was doing there. I just think that Ubi Soft could have done a much better job at tying all the missions together with some additional background info and/or some decent story line reinforcement. Perhaps if I play through the entire game I will have one of those Sienfeld moments; Who was that guy? What was he doing with the other guy? OOOOOOOHHHHH!! Now I get it. But at the moment the game seems very disjointed.

Originally posted by Outlaw
You mean you never saw him? He was a secret character, you had to do a code to get him.

I admit that was carelessness on my part. I wasn't very clear on that issue. In the words of Willy Wonka "Strike that....Reverse it".

trigun
04-17-03, 06:09 PM
All reasonable complaints. It's true that all of the ingame cinemas and the lack of abruptly jumping from one location to another help tie the narrative together in the MGS games. I think my problem with MGS2 was after a while it was being laid on so thick that I started to tune it out.

It will be great seeing MGS3 and SC2 competing against each other in the future.

Spiderbite
04-18-03, 09:09 AM
Originally posted by Snowmaker
Nobody knows??

You are on the last level. Unless you count the downloadable level Kola Cell for the Xbox as the last level.

I have been playing the Xbox version. I have had it since it came out but due to time, I take forever to finish games. I am on the last level now but still have Kola Cell to keep me busy for a little bit when I finish the main game.

Personally, I think it is one of the best games that I have played. Maybe b/c I don't have tons of time, but I never get absorbed into a video game's story b/c I have to break it up so much. I am lucky to finish a level or two a week on any video game (story driven that is).

In comparison to Metal Gear, I recently bought Substance for cheap and thought I would try it out. Splinter Cell has completely spoiled me with it's controls b/c it makes me hate Metal Gear's controls. Does anyone else find that?

Story-wise, between the two, Splinter Cell seems more realistic while Metal Gear seems more like a cartoon. But again, this is just an amateur gamer's opinion.

Snowmaker
04-19-03, 10:19 AM
Has anybody replayed the game on HARD yet. I started the first mission last night and so far have not noticed any difference in the difficulty. Is there a big difference?

RichC2
04-19-03, 11:42 AM
Great game, not to everyones taste.

Story picks up around the 4th level (CIA), and while I too was disappointed it wasn't a over-engrossing story like the ones in MGS/MGS2, the gameplay and atmosphere more than makes up for it.

It took me 3 months from the time I started the game to even play through the first two levels, after that I was hooked and finished the game a week later. Something about the first few levels just isn't all that entertaining.

oh and - PC > Xbox > PS2 = GC, imho.

Also - this too is now one of my favorite videogames. Just got Kola Cell a few days ago, haven't had a chance to play through it though.

Ralph Wiggum
04-19-03, 11:55 AM
I haven't had much time to play SC (Xbox) unfortunately, but so far the game trounces MGS in terms of gameplay. The stealth aspect is infinitely more fleshed out and I generally feel like I'm in control of everything that I do. I also prefer the simple narrative to MGS2's achingly bad, pseudo-manga drivel.

Thunderball
04-19-03, 01:47 PM
Color me unimpressed as well.

Just way too challenging.