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Old 05-06-02, 04:50 PM
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More about game "journalists" selling out their readers.

Here's a link to an interesting LA Times story

http://216.239.35.100/search?q=cache...s+Payola&hl=en

and this

http://salon.com/21st/feature/1998/04/21feature.html

The games writers claim the free trips and lavish parties don't influence their coverage, but can you really trust them when they're taking thousands of dollars worth of bribes from the people they're supposed to be covering?

The fact is, softball reviews from these starry-eyed junketeers help keep shamelessly bad games on the shelves. People may pay eight bucks for a mediocre movie, but nobody wants to drop $50 on a crappy game, and if the gaming press served its purpose, publishers would have to put out quality products to make money.


Look at this:

Is something like this happening now? Jason Della Roca, program director for the IGDA, can't come up with a single example.

"Sadly, I am not aware of any publisher that dedicates resources to these types of agendas. ... In the end," he suggests, "it comes down to economic and prestige factors. If our media was more critical and there was a demand for such content, we would certainly see more of it."
that's from this article, by the way:

http://salon.com/tech/feature/2002/0...ech/index.html

You may say, "well, that's the way it's done," but it violates the basic ethics of journalism. Readers trust these people for a service, and they're accepting lavish payoffs from the companies they're trying to criticize.

And they do give the occasional bad review, but they seem to always give the developers the benefit of the doubt, and always put bad games in the best light they can, without completely ruining their credibility.

The fact is, many buyers can't afford more than a few games a year, and game reviewers should be highly critical and very demanding.

Film critics are evaluating something that costs $8, and $5-6 for an afternoon showing. Video games cost $50, and most aren't worth it. Reviews don't say that, and if they purport to be independent critical analyses, done for consumer benefit, you have to ask why.
Old 05-06-02, 04:56 PM
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I still firmly believe that readers can spot when a journalistic entity compromises its reviews to favor specific games. Video game review sources know that they cannot betray their reader's trust and expect to stay in business.

I mean, I'm sure Ebert gets to see most of his movies free of charge, but I don't see a lot of people complain about that.
Old 05-06-02, 05:00 PM
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Here's a good article (long) from last year. Someone linked to this baby at www.lumthemad.net. Good points even if it is a little more PC oriented.

http://www.skotos.net/articles/BTH_02.html

Tuan Jim
Old 05-06-02, 06:43 PM
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Originally posted by mtucker
I mean, I'm sure Ebert gets to see most of his movies free of charge, but I don't see a lot of people complain about that.
There's a world of difference between receiving product to review and being shuttled around to junkets, wined and dined, etc.
Old 05-06-02, 06:59 PM
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Originally posted by ctyner
There's a world of difference between receiving product to review and being shuttled around to junkets, wined and dined, etc.
You're right. I regretted the Ebert remark after I posted it since the connection really doesn't fit.
Old 05-06-02, 08:47 PM
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I stick with EGM mainly because I've never had a reason to doubt that any of their reviews were genuine. If a game sucks, they say it sucks and give it low scores. For example, Mortal Kombat Advance's review was something like 0.0, 1.5, 1.0 (all out of 10).

They've even had advertisers (Acclaim in the 16 bit era was one) pull their ads after bad reviews and still not falter.

Plus they only review final versions of games, even if it makes the review a month late, which is something I appreciate.

I've always though websites were much more suspect. Their ad revenue is less, plus most get no subscription fees, so one company pulling their ads will hurt them more. Plus they need more content, more often, so not getting early reviews and stuff to preview is a bigger deal to them than a magazine.

Basically all that stuff is part of why I'll pay for EGM, but never for a gaming website like IGN or Gamespot.

Plus the writing is much better in EGM IMO.
Old 05-06-02, 08:55 PM
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And this is why I never accept special favors from game companies!

(assuming they were ever offered)

But seriously, while I can not relate to these other hournalists accepting bribes (having none myself), I do not agree with them accepting. Just as a newspaper reporter does not accept any offers, so too should a game journalist.

Sadly, this IS present in other forms of media, despite your movie comparisons. Sure, Ebert may not accept offers, but other sites that offer news anr eviews are given special treatment and trips that one could only dream of (Skywalker Ranch... not that I am saying it is wrong, I would go, but it does create hype).

It happens in Radio, Music, Movies, Games and yes, even some of those "real journalists" that I will never be a part of because of the industry I chose, accept special treatment.

Its wrong. It sucks. But as mentioned, an astute reader will pick up on pointless hype (it made me stop reading PC Gamer two years ago) and help the porblem, even if only a tiny bit.
Old 05-06-02, 09:48 PM
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I like Craig over at IGN Pocket... he always gives fair reviews. If the game sucks, he doesn't dance around saying it. He says flat out, it sucks.
Old 05-08-02, 08:08 AM
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Originally posted by outer-edge
And this is why I never accept special favors from game companies!

(assuming they were ever offered)

But seriously, while I can not relate to these other hournalists accepting bribes (having none myself), I do not agree with them accepting. Just as a newspaper reporter does not accept any offers, so too should a game journalist.

Sadly, this IS present in other forms of media, despite your movie comparisons. Sure, Ebert may not accept offers, but other sites that offer news anr eviews are given special treatment and trips that one could only dream of (Skywalker Ranch... not that I am saying it is wrong, I would go, but it does create hype).

It happens in Radio, Music, Movies, Games and yes, even some of those "real journalists" that I will never be a part of because of the industry I chose, accept special treatment.

Its wrong. It sucks. But as mentioned, an astute reader will pick up on pointless hype (it made me stop reading PC Gamer two years ago) and help the porblem, even if only a tiny bit.
There's no question that people like that fat sack of $hit Harry Knowles whore out just as much as some of the game journalists, but, thankfully, there are plenty of film critics who don't also cover "movie/ celebrity news."

Let's face it, if games are a major medium, they need independent critics. Most reviews of books are bad. Most music reviews are bad. Most film reviews are bad. Most game reviews are good.

Games are not good in higher percentages than other media. Many of them are pretty weak, and consumers have to be more critical of games than of other media because games cost more money.

If the average gamer only has money for five games a year, the websites don't offer much help. The fact is, every year, there are a handful of games that stand way above everything else, but the websites elevate the junk so much, it's hard to find the gems.

I would rather miss a game I would have enjoyed because it got witheringly bad reviews than purchase a game based on positive reviews and find that it's not all it's cracked up to be. Games need independent critics.
Old 05-08-02, 06:39 PM
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Originally posted by ScandalUMD


There's no question that people like that fat sack of $hit Harry Knowles whore out just as much as some of the game journalists, but, thankfully, there are plenty of film critics who don't also cover "movie/ celebrity news."

Let's face it, if games are a major medium, they need independent critics. Most reviews of books are bad. Most music reviews are bad. Most film reviews are bad. Most game reviews are good.

Games are not good in higher percentages than other media. Many of them are pretty weak, and consumers have to be more critical of games than of other media because games cost more money.

If the average gamer only has money for five games a year, the websites don't offer much help. The fact is, every year, there are a handful of games that stand way above everything else, but the websites elevate the junk so much, it's hard to find the gems.

I would rather miss a game I would have enjoyed because it got witheringly bad reviews than purchase a game based on positive reviews and find that it's not all it's cracked up to be. Games need independent critics.
While I agree with some of what you said, I will have to disagree and say that the stand-out titles are painfully obvious every year. Some ***** does get elevated too high, but they die off quick, leaving all the higher quality games. And as I said, with some research, you can find sites or magazines you trust and can, mostly rely on. I think some do get missed, but again, you will find praise for even the unknowns if you look in the right places.

As for music, books and movies, I see just as much fluff and hype there as with games. Just as someone will praise the next Nintendo titles, because its Nintendo, so too will the next Harry Potter book be praised, because hey, its Harry Potter. I think the main difference is though, you can currently find more book, movie and music critics, cancelling out some of the fluff.

While I do not want the market flooded with every Tom, Dick and Harry reviewing games, I think as games become more and more mainstream, we will see more media reviewing them, and in turn, some better critics. Lets face it, there's some bad critics out there, Chip and Johnathan Carter along with Dave and Steve come to mind (hey, I may be one fo them too, who knows?), but there are also some good ones and more and more, I am seeing better critics attempting to break in. If there is more of a demand then, we will see some of them make it, instead of the buddy system it seems a lot of places got going on.
Old 08-03-02, 11:55 PM
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I bumped this up to show some proof that the complaints I've been making are more than "conspiracy theories" I went ahead and quoted out the LA Times story from Lexis, since the link is now dead


Gamers' Perks, or 'Playola'?;
Video game press junkets include the Four Seasons in Tokyo, target practice, Disney World. Journalists say they aren't swayed, but critics raise their brows.

ALEX PHAM, TIMES STAFF WRITER

Tom Ham has strapped himself into the back seat of a barrel-rolling fighter jet. He has duked it out in a Las Vegas boxing ring. He has tumbled thousands of feet in free fall from a plane. He has spent the night in a creepy medieval castle in England. And he has attended the premiere of "Ocean's 11" with its stars Julia Roberts and Brad Pitt.

Ham lives a life any 10-year-old boy would love. When he's not flying first class, riding around in limos or attending the Super Bowl, the 34-year-old spends eight hours a day--five days a week--playing video games sent free to his Reston, Va., home.

As one of several dozen opinion makers in the $20-billion global games industry, Ham is showered with gifts and travel by publishers and developers eager for him to bless their latest shooter, racer or dungeon crawler. "There are times when I'd be on a trip Tuesday, Wednesday, Thursday. Then I'd go home on Friday in time to drop off and pick up my cleaning and be off again," said Ham, who's racked up more than 100,000 miles each of the last three years in frequent flier miles on video game junkets. Called "playola" by some in the industry, the exotic trips and over-the-top outings are used by video game companies to drum up buzz for their titles. Once relegated to obscure fan magazines, the reach and influence of game reviewers have spread to mainstream magazines and newspapers as revenues from the video game industry eclipse movie box office receipts.

So it's little surprise that video game junkets now rival the lavish, flashy soirees sponsored by the movie and music industries.

Although there's no evidence that the junkets generate more positive reviews, they do produce more publicity for some middle-of-the-road games that might otherwise draw little attention.

"It's the nature of marketing," said Glenn Rubenstein, a longtime game journalist from Petaluma, Calif. "It creates vast awareness and sometimes gives some games a false sense of priority."

Games differ from other entertainment media in that they are interactive. Players control the action, and they are demanding ever-higher levels of realism. Since few have ever raced a stock car or piloted a jet or called plays for the NFL, sponsored adventures give reviewers such as Ham unique firsthand experience. A reviewer can better appreciate the physics of, say, an aerial combat game if he loses his lunch in an F-14--or so goes the rationale.

For some game journalists, the trips are mainly a means of getting a job done. They're often the only ways to grab interviews and get their hands on games still in development. But critics call them a blatant attempt to buy favorable coverage.

"These are young journalists writing for young readers," said Keith Woods, who teaches journalism ethics at the Poynter Institute in St. Petersburg, Fla. "The question is whether there's a way for them to get the information they need without having to jump out of airplanes or spend the night in a castle."

The vast majority of game reviewers are men in their 20s and 30s. Many started writing when they were teenagers drawn to the business as star-struck fans. Although most eventually learn to shrug off the special treatment, some can't handle the responsibility.

"You see young guys coming in, getting sucked into the parties," Rubenstein said. "There's an addictive quality to these things. They begin to think, 'Hey, I can do this all the time!' And they forget to cover the games.

"I've seen lots of people burn out. I remember being this 17-year-old kid, being flown around and taken to fancy dinners, hanging out with older kids. Imagine doing that and having to go home so you can study for a test at school the next day. It was nuts."

Hollywood has celebrities to draw journalists and technology companies have expensive gadgets, but game companies often rely on extracurricular activities to lure writers. And over the years, the events have become increasingly elaborate. But they didn't start that way.

The video game junket arguably dates back more than 10 years, when fan magazine writers had little access to information on upcoming titles. Sega Corp. decided to change that. It held a daylong conference in San Francisco to inundate journalists with details on the company's upcoming titles. The access gave Sega a lot of ink.

"Until then, Japanese game companies had a reputation for being horrible with the press," said Rubenstein, who attended the Sega event as a 14-year-old freelancer and is now 26. "Sega struck the first blow. There was no polish. They just got everyone into a hotel conference room for eight hours while product managers showed us games. It was like an insurance seminar."

But it worked. Reviewers returned from the meeting and wrote up every game they saw.

In the ensuing years, Sega flew the press to Disney World, hosted hundreds of journalists in Alcatraz and footed the bill for rides on an F-14 combat jet.

Other companies followed the lead.

Last year, Codemasters, a British game developer, took journalists to a gym in Las Vegas to tout its "Mike Tyson Boxing" game. The company paid a professional boxing trainer to give them a few lessons, and then let them box while two bikini-clad "ring girls" looked on. One writer got a bloody nose and another a dislocated shoulder.

Take Two Interactive hosted an event in the Arizona desert to promote its new combat driving games. Writers, dressed in camouflage, practiced drive-by shootings with 9-millimeter Glock handguns while driving Jeeps at high speeds.

For "Syphon Filter 2," published by 989 Studios, the writers were given SWAT team training in Tucson and supplied with facemasks, goggles, paint guns and maps. After the training, they played out a mock rescue operation that left some bruised and bloodied.

A game set in a dungeon was previewed to the press in a 12th-century English castle complete with jousting knights and bows and arrows as parting gifts. A jet skiing game was promoted at a Dana Point resort, where writers spent the day getting massages and soaking up the sun on actual jet skis. A horror action game was unveiled at a haunted house in the Santa Cruz mountains, where the evening's entertainment was a Blair Witch-style treasure hunt.

When such trips are strung together back-to-back, life on the junket circuit can be grueling.

"I was home for all of four days in July and August last year," said Todd Mowatt, a veteran freelance game reviewer from Toronto. "It was nuts."

But swanky accommodations and other perks can ease the pain.

Junket writers have stayed at the Mondrian Hotel, the Standard and the St. Regis in Los Angeles, the Hudson Hotel in New York, W Hotel in San Francisco, the Four Seasons in Tokyo. Limousines courier them from place to place.

"I had a personal butler once come press my clothes and shine my shoes," Ham said.

For the companies, it's worth the expense--anywhere from $20,000 to $100,000. They compare the tab with the often higher cost of advertising in magazines or on television. The events also bring dozens of writers to one place, obviating the need for companies to go on long road shows to promote their games or fly journalists to development studios that may be scattered throughout the world.

"It gives us valuable one-on-one time with the media," said Marci Ditter, director of public relations and promotions for Midway, a game publisher based in Chicago. In July, Midway brought 25 journalists--paying the way for most of them--to Amberley Castle in West Sussex, England, to promote "Legion: The Legend of Excalibur," a game set for release this fall.

Midway and other companies insist they don't expect quid pro quo in terms of coverage. Most say they simply hope to establish good relations with the game journalists while giving them relevant information.

"Journalists aren't obligated to cover the games at all," Ditter said. "We see this as building brand awareness."

Ethicists disagree.

"It's clear that the idea behind any junket is to curry favor with the reviewer," said Woods of the Poynter Institute. "The more substantial the entertainment, the clearer the intent of the host."

Because of the potential conflict of interest, most game publications, including Computer Gaming World, PC Gamer and Official PlayStation Magazine and some online sites such as GameSpot and GameSpy have policies against taking free trips and accepting gifts worth more than $25 to $100. "We have to pick up the tab pretty much everywhere we go," said Amer Ajami, senior editor at GameSpot, a San Francisco-based online game news site owned by CNet Networks.

The policies, however, are unevenly enforced, according to several junket organizers. Often, the rules don't apply to freelancers, who work independently and sell their articles to a variety of publications.

But freelancer or not, no writer will admit to being swayed by the extravaganzas.

"You can wine and dine me all you want, but if your game [stinks], I have no qualms saying the game is awful," said Ham, who freelances for publications including the Washington Post, USA Today and GameSpy. In his review of "Time Crisis II," Ham wrote that the game's story line was "a bit thin." That was after he was brought to a Las Vegas target range for practice with an Uzi submachine gun.

Ham's editor at the Post, Rob Pegoraro, said the paper cannot dictate how its freelancers spend their time. But it does have a policy against free trips for both staff writers and freelancers working on behalf of the newspaper. Pegoraro said he was not aware of some of the junkets Ham attended and would have advised against them had he known.

"Tom's reviews can stand on their own," Pegoraro said. "On the other hand, he--like every writer, freelance or staff--needs to think about how his actions might look to his readers."

The Los Angeles Times, Newsweek, USA Today and Gannett News Service also have printed the work of freelancers who have accepted junkets. These publications, too, have policies that forbid all writers from accepting free trips and accommodations. When staff writers do attend, their employers pay the tab.

That still leaves a raft of writers from "fanzines" who may work without limits. And impressing them gets harder all the time.

"Game journalists are so jaded," said George Ngo, a former game writer who is now a public relations manager for Tecmo Ltd., a Japanese game publisher. "You really have to pull something out of a hat to make it memorable. So each year, it gets bigger, brighter, glitzier and louder."
Old 08-04-02, 12:02 AM
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There will always be some in journalism... I should know, as I was a mass comm major.

If someone is dumb enough to go buy a game just because they heard a good review about it... they deserve what they get.

Smart gamers know better. That's the reason I never buy a game right when it comes out, unless I've played it hands on and know that I really want it. I let my fellow gamers be my guinea pigs.

-k
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Old 08-04-02, 12:16 AM
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There will always be some cat on a record player in journalism? Wha?
Old 08-04-02, 12:23 AM
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Originally posted by Keyser Soze

If someone is dumb enough to go buy a game just because they heard a good review about it... they deserve what they get.

Smart gamers know better. That's the reason I never buy a game right when it comes out, unless I've played it hands on and know that I really want it. I let my fellow gamers be my guinea pigs.
People can usually pick good movies pretty reliably, based on the opinion of a couple of decent critics.

People can buy cars, electronics, and other major items based on publications such as "Consumer Reports."

But the game press operates on a quid pro quo system, where their access to games in development is proportional to the sales their coverage will generate. They are an independent media in name only. In function, they are completely beholden.

And they're happy to write what is basically ad copy, because they get to fly around in fighter jets, and drink free booze until they vomit on the booth babes.
Old 08-04-02, 12:25 AM
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Well that's part of the reason PCXL got shut down - not enough advertising... partly because of the somewhat raunchy/adult content and partly because their reviews were honest. PCGamer gives honest reviews still though. CGW gives crappy ass-kissing reviews. PC games are treated more honestly than console games I think.
Old 08-04-02, 01:11 AM
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Originally posted by ScandalUMD
People can buy cars, electronics, and other major items based on publications such as "Consumer Reports."
Okay... you just lost any shred of credibility you had with that statement... Consumer Reports ???

Yea, I'm going to listen to some guys review of flat screen tv's... knowing that this same guy was rating blenders last week.



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Old 08-04-02, 01:35 AM
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I think basically EVERY game magazine is biased in some way...

But it doesn't really matter.. we'll buy whatever we are going to buy... Stupid kids will still buy whatever game looks cool.

I really think that people just read the reviews to support their beliefs or to get upset about something... or to make them feel cooler about what games they like?! I dunno.

Everyone loves to read the review for the games they love, I do it too.. but why?! Because its fun to see what someone says, whether we agree or not.. I love to read about how great Sonic Adventure is, even though it doesnt really matter to me..

I just find the gaming magazines fun, thats why I read them.. the reviews? Fun to read, have NEVER affected my buying...

I really would find it hard to believe the reviews from a gaming magazine have affected your guys buying habits all that much either...

-Jim
Old 08-04-02, 01:39 AM
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But it doesn't really matter.. we'll buy whatever we are going to buy... Stupid kids will still buy whatever game looks cool.
I agree.
Old 08-04-02, 02:52 AM
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I'm sure some get swayed by events, but the main journalists usually do not. Why? Because they go to so many of these things and while it's cool to go have fun and all, it almost becomes routine and doesn't wow you like they would if you've only been to one or two. Being a video game journalist myself, I look forward to these events, but not once has it ever swayed my opinion on a game from being anything but objective. When I attend these events, I write about the games because it's news. But that's really no different than a company sending me a beta and then writing about it that way. If anything the events are more social and you get to hang out with people in the industry while eating and drinking.

To sum it up, when it comes to the regular gaming press, and I don't mean the people who write for your major newspaper or like Time magazine, but your core people who write for IGN, ziff davis and so forth, the events rarely sway their opinion.
Old 08-04-02, 03:30 AM
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That's why i take pubished game reviews with a grain of salt. When will people realize that you're just fuding these reviewers so that they can impose their opinions on you. Would you let some stranger tell you what to eat, drink, wear and drive?
I honestly don't, and i would take into consideration the opinion of a consumer before i ever listen to some jaded self righteous critic.

Take for example the game Enclave. I've been playing this game almost non stop for the last 3 days. Had i been persuaded by the magazine, and online gaming sites' reviews,i would be missing out on the best gaming experieng i've had all year. The same can be said for Drakan, a game deemed sub-par by critics, but loved by the vast majority that own it.
Old 08-04-02, 04:06 AM
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mee2: There were plenty of people who loved Mortal Kombat, who bought Cruis'n USA, and who loved a huge number of poor quality games. Just because a lot of people like it doesn't mean the quality of the game is good. Unfortunately for journalists, sometimes we think a game is bad because there are so many that are better and we have the experience to see this. Now I can't comment on Enclave and Draken, but it's not always the journalist fault in such a case. I've seen bad games sell and enjoyed for god knows why, and great games overlooked. Masses should never determine the quality of a game. I hate to say it, but often a game is enjoyed because of ignorance, and ignorance is bliss. There's nothing wrong with that because the bottomline is someone's enjoyment of the game, but that shouldn't invalidate what the reviewer said. It's also hard to try and clump all reviewers together because there are so many of them with different tastes and opinions based off different genres. I know there are some reviewers who I think are clueless, then there are others who I think are pretty damn good based on knowing them and how they feel about certain things.

Hell I play a ton of games, plenty of times in advance, and I still look to reviews to help me out sometimes when it comes to a game I know little about. Will I not buy or buy a game soley on reviews? Heck no. They're only a tool to help me decide. I read the reviews and ignore the scores and see what points they point out. Then I weigh the point that they made and see how it reflects on what I look for in a game. Then I look at who reviewed the game to add in the factor of their tastes versus mine to see how much what they say is weighed on how I feel. I don't simply read a review and let it dictate what I should buy. None of you should do that either. You should look at them as a tool of information and look for the valid criticisms and issues because often they are more fact than rants and raving biased opinions.
Old 08-04-02, 04:22 AM
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Originally posted by YujiNaka
I really would find it hard to believe the reviews from a gaming magazine have affected your guys buying habits all that much either...

-Jim
Well, I actually read PC game reviews and if the game is getting crap reviews, I stay away. If the game is getting brilliant reviews, I'm swayed into purchasing it or at least downloading the demo. I pretty much pick up every FPS game that comes along anyway, but there have been several that I've avoided because of bad reviews. It's not the only thing I go by - there's also screen shots and video trailers and whatnot... demos are always a good thing to try first. I mean - I know what I like and I won't read a review for Diablo 2 that says it's the best game ever and go out and buy it... I hate games like that. I do absorb reviews of games that I'm into and they can influence my purchasing habits. I don't think I'm a stupid kid either.
Old 08-04-02, 04:40 AM
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Originally posted by mee2
The same can be said for Drakan, a game deemed sub-par by critics, but loved by the vast majority that own it.

Actually the average score on Drakan was 78/100. Hardly-sub par.


Average score on Enclave was 70/100.

Last edited by ten41; 08-04-02 at 04:42 AM.
Old 08-04-02, 04:45 AM
  #24  
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Also I think one problem is the failure to understand the rating scale of whoever is reviewing the game. EGM for example has a specific 1-10 scale which states a 5 is average. So while 6 might be a failure on another scale and most common to what people think a 6 might mean, a 6 in an EGM review means above average still. People need to read clearly what the scores mean for the scale that it's being referred to. The same score can mean different things from different places.
Old 08-04-02, 04:57 AM
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Yeah - well I don't trust EGM reviews at all anyway. The magazine seems to be written towards kids a little too much first of all. Factor in what you just said about their scoring and they simply set themselves up to say that all games are great by virtue of being a game, but that it's the level of greatness that you should be concerned with. Since other magazines leave 8-10 as their good meter (with a 7 being iffy), that's only 3 levels of good games... good, really good, the best. 7 is average, but still good in this case and anything lower is bad. EGM has 5 different levels of goodness with 5 being the average - that leaves only 4 descriptive scores for bad games. Whoa - I was going along just fine there and now I don't even know where I was going with that. Nevermind (unless you can extract a point from all that).


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