PS2 Progressive Scan
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PS2 Progressive Scan
Owners of high quality televisions (at least higher quality than my LG monoaurial dome-shaped set) should take note: the back of the box proudly proclaims Progressive-scan compatibility
Is this is only PS2 game out there which is progressive scan?
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I still say, prove it. As we can tell from the whole sled storm flop, the media can't be trusted. Somebody prove that ANY PS2 game is prog. scan, and I'll be impressed.
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Besides the fact that it's on the box? I had actually never heard about the PS on Sled Storm until people here mentioned it, but with TK 4 I'd been hearing that for awhile now. Should be interesting!
#4
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Re: PS2 Progressive Scan
Originally posted by joshd2012
PS2.IGN.COM Tekken 4 Import Preview
Is this is only PS2 game out there which is progressive scan?
PS2.IGN.COM Tekken 4 Import Preview
Is this is only PS2 game out there which is progressive scan?
"It can be connected via composite, component and S-Video but currently does not output progressive component or any form of HDTV. Rumor has it that the system can be upgraded to progressive component with a software upgrade"
http://www.mikeshea.net/ps2.html
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Re: Re: PS2 Progressive Scan
Originally posted by Brian Shannon
Rumor has it that the system can be upgraded to progressive component with a software upgrade
Rumor has it that the system can be upgraded to progressive component with a software upgrade
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Well, this game was released in Japan, and I have heard nothing of the sort. There is no point in releasing a game with Progressive Scan if the PS2 do it. I have not heard of any software or hardware (for that matter) upgrade for the PS2 so it has to be able of progressive scan. I wish we had a Sony rep who could confirm or deny any or all of this.
EDIT: Brian - the part you are quoting from is for the DVD Player which has different software than the Gaming System. I believe that the PS2 is progressive scan for video games, but not DVDs. Looks like I'm going to have to pick up some Component Cables soon.
EDIT: Brian - the part you are quoting from is for the DVD Player which has different software than the Gaming System. I believe that the PS2 is progressive scan for video games, but not DVDs. Looks like I'm going to have to pick up some Component Cables soon.
Last edited by joshd2012; 03-28-02 at 11:38 AM.
#7
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Does a PS2 even have component jacks?
Connections
Connector type 2 x game controller ( 9 PIN in line ) ¦ 1 x audio output ( RCA phono x 2 ) ¦ 1 x composite video output ( RCA phono ) ¦ 1 x SPDIF output ( TOS Link ) ¦ 2 x USB ( 4 PIN USB Type A ) ¦ 1 x i.LINK (IEEE 1394) ( 6 PIN FireWire )
http://electronics.cnet.com/electron...7-7932420.html
Sony intends to add much-enhanced progressive scan (525p) output capability to PS2 within the next six months, which will make the console a technology competitor with the very top-end existing DVD-Video players. Using software processing will likewise make distribution of any anticipated upgrades a relatively easy process for PS2 owners.
The down side: You are going to have to wait to get the product here in North America. Sony Computer Entertainment has announced that the product will be available in Fall 2000, with most insiders believing that the U.S. release will occur in September.
http://www.gadgetcentral.com/sonyps2_intro.htm
Connections
Connector type 2 x game controller ( 9 PIN in line ) ¦ 1 x audio output ( RCA phono x 2 ) ¦ 1 x composite video output ( RCA phono ) ¦ 1 x SPDIF output ( TOS Link ) ¦ 2 x USB ( 4 PIN USB Type A ) ¦ 1 x i.LINK (IEEE 1394) ( 6 PIN FireWire )
http://electronics.cnet.com/electron...7-7932420.html
Sony intends to add much-enhanced progressive scan (525p) output capability to PS2 within the next six months, which will make the console a technology competitor with the very top-end existing DVD-Video players. Using software processing will likewise make distribution of any anticipated upgrades a relatively easy process for PS2 owners.
The down side: You are going to have to wait to get the product here in North America. Sony Computer Entertainment has announced that the product will be available in Fall 2000, with most insiders believing that the U.S. release will occur in September.
http://www.gadgetcentral.com/sonyps2_intro.htm
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The PS2 does not have internal component out jacks like a DVD player, but you can buy a cable (made by Sony and others) that attaches to the custom PS2 video output at the back of the system and has component output ends to hook up to your tv. I use one myself.
Tekken 4 is the first PS2 game that supports progressive tvs (via component). There is a good chance that other games in the future will also have progressive support. The system does not have progressive dvd support, and i'm not sure it is possible to add this support later.
Tekken 4 is the first PS2 game that supports progressive tvs (via component). There is a good chance that other games in the future will also have progressive support. The system does not have progressive dvd support, and i'm not sure it is possible to add this support later.
#10
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Originally posted by jagernaut
The PS2 does not have internal component out jacks like a DVD player, but you can buy a cable (made by Sony and others) that attaches to the custom PS2 video output at the back of the system and has component output ends to hook up to your tv. I use one myself.
Tekken 4 is the first PS2 game that supports progressive tvs (via component). There is a good chance that other games in the future will also have progressive support. The system does not have progressive dvd support, and i'm not sure it is possible to add this support later.
The PS2 does not have internal component out jacks like a DVD player, but you can buy a cable (made by Sony and others) that attaches to the custom PS2 video output at the back of the system and has component output ends to hook up to your tv. I use one myself.
Tekken 4 is the first PS2 game that supports progressive tvs (via component). There is a good chance that other games in the future will also have progressive support. The system does not have progressive dvd support, and i'm not sure it is possible to add this support later.
This is most curious. the unit does not have component outputs yet it can be made to output video in that manner? What is the method? Is there a flag in the hardware that is set or is it all software (hence emulation) that decides?
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Originally posted by jagernaut
The PS2 does not have internal component out jacks like a DVD player, but you can buy a cable (made by Sony and others) that attaches to the custom PS2 video output at the back of the system and has component output ends to hook up to your tv. I use one myself.
Tekken 4 is the first PS2 game that supports progressive tvs (via component). There is a good chance that other games in the future will also have progressive support. The system does not have progressive dvd support, and i'm not sure it is possible to add this support later.
The PS2 does not have internal component out jacks like a DVD player, but you can buy a cable (made by Sony and others) that attaches to the custom PS2 video output at the back of the system and has component output ends to hook up to your tv. I use one myself.
Tekken 4 is the first PS2 game that supports progressive tvs (via component). There is a good chance that other games in the future will also have progressive support. The system does not have progressive dvd support, and i'm not sure it is possible to add this support later.
On a side note: I can't wait to see other game use Progressive Scan. GT4 would be amazing.
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Some additional info that I have found
http://www.hometheaterforum.com/htfo...S2+progressive
http://www.hometheaterforum.com/htfo...S2+progressive
http://www.hometheaterforum.com/htfo...S2+progressive
http://www.hometheaterforum.com/htfo...S2+progressive
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This is most curious. the unit does not have component outputs yet it can be made to output video in that manner? What is the method? Is there a flag in the hardware that is set or is it all software (hence emulation) that decides?
For XBOX and Gamecube, i believe that a good number of games support progressive (implemented on a game by game basis), Tekken 4 is the first for PS2.
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Originally posted by jagernaut
I can see how this is confusing if you don't know how videogame consoles work. They all use proprietary cables. The PS2, and all other recent systems, come with composite cables. You cannot use any composite cables you have lying around. The system has a custom video out plug (one piece), and different specialized cables are available where one end matches the custom plug and the other end has composite, svideo, or component outs (3 different cables, composite one is packed in with the system, other 2 must be purchased separately) to hook up to your tv.
For XBOX and Gamecube, i believe that a good number of games support progressive (implemented on a game by game basis), Tekken 4 is the first for PS2.
I can see how this is confusing if you don't know how videogame consoles work. They all use proprietary cables. The PS2, and all other recent systems, come with composite cables. You cannot use any composite cables you have lying around. The system has a custom video out plug (one piece), and different specialized cables are available where one end matches the custom plug and the other end has composite, svideo, or component outs (3 different cables, composite one is packed in with the system, other 2 must be purchased separately) to hook up to your tv.
For XBOX and Gamecube, i believe that a good number of games support progressive (implemented on a game by game basis), Tekken 4 is the first for PS2.
That article above about PS2 and progressive scan was old (2000?) and all speculation...
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Originally posted by Gallant Pig
If the game supports 480p, it's going to take a hit performance-wise, just like if it supports DTS. So there will be some tradeoff.
If the game supports 480p, it's going to take a hit performance-wise, just like if it supports DTS. So there will be some tradeoff.
#17
Originally posted by joshd2012
Not true. SSX:Tricky actually performs better than SSX. As long as you can program it right, there won't be hit in performance.
Not true. SSX:Tricky actually performs better than SSX. As long as you can program it right, there won't be hit in performance.
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Originally posted by Gallant Pig
Very true. They had a year longer to tweak the code, but they visuals and framerate could have been better without DTS. They use one of the parallel processors to do the DTS, so there will always be a hit. I think SSX Tricky's lackluster graphics and horrible framerate attest to that.
Very true. They had a year longer to tweak the code, but they visuals and framerate could have been better without DTS. They use one of the parallel processors to do the DTS, so there will always be a hit. I think SSX Tricky's lackluster graphics and horrible framerate attest to that.
As for Tekken 4, I don't think Namco would put out a game with as much following as Tekken 4 without it being the best they can get it.
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Tekken 4 and Progressive Scan
OK, I posed the question to my PR contact at Namco US, and his reply was YES the Japanese version of Tekken 4 supports progressive scan.
Also he confirmed for me that while no offical announcement has been made regarding a US release, you can expect it in Q3 2002, and that YES progressive scan would be included in the US release as well.
So that's the word from the fine folks at Namco Hometek Inc.
Also he confirmed for me that while no offical announcement has been made regarding a US release, you can expect it in Q3 2002, and that YES progressive scan would be included in the US release as well.
So that's the word from the fine folks at Namco Hometek Inc.
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Tekken 4
The PR rep I spoke to wasn't overly forth coming.
Given that he was commenting on a title that hasn't even been offically announced for the US, that's somewhat understandable.
He would only elaborate as far as saying that it ran " Very smoothly" and that it looked "Noticably better than the standard mode". Which I'm assuming means that it clears up the PS2's known trouble with jaggies just like progresive scan mode on Xbox smooths things out nicely. As ar as "very Smoothly" that could mean just about anything as far as frame rate goes.
Given that he was commenting on a title that hasn't even been offically announced for the US, that's somewhat understandable.
He would only elaborate as far as saying that it ran " Very smoothly" and that it looked "Noticably better than the standard mode". Which I'm assuming means that it clears up the PS2's known trouble with jaggies just like progresive scan mode on Xbox smooths things out nicely. As ar as "very Smoothly" that could mean just about anything as far as frame rate goes.
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From the review on psxextreme.com:
Namco did it once with Tekken Tag Tournament, and they've done it again with Tekken 4; they were able to completely deflicker pretty much the whole image, and implement an effect that comes close to being full screen anti-aliasing. Not only that, but Tekken 4 can also be run with progressive scan 525i, which greatly increases the overall picture quality, and is especially noticeable on larger, more high-definition, TV screens (27'/32' Sony WEGAs, 32' Sony Trinitron XDRs, 43' Toshiba rear-projection HDTV, and etc). This feature pretty much eliminates any noticeable flickering and aliasing when the game is run on a more sophisticated television, and creates a really crisp and clean picture - owners of high definition screens should be pissing their pants by now. The overall look of Tekken 4 is practically perfect. Since Namco ported the software off of PS2 based arcade hardware, System 246, the result came to be quite expected, as Namco has always managed to make their console Tekken titles seem to look better or on par with their arcade counterparts (and it should be mentioned that the PS2 version of Tekken Tag Tournament looked light years better than the arcade version).
http://www.psxextreme.com/scripts/re....asp?revID=137
--
Matthew Eagin
Namco did it once with Tekken Tag Tournament, and they've done it again with Tekken 4; they were able to completely deflicker pretty much the whole image, and implement an effect that comes close to being full screen anti-aliasing. Not only that, but Tekken 4 can also be run with progressive scan 525i, which greatly increases the overall picture quality, and is especially noticeable on larger, more high-definition, TV screens (27'/32' Sony WEGAs, 32' Sony Trinitron XDRs, 43' Toshiba rear-projection HDTV, and etc). This feature pretty much eliminates any noticeable flickering and aliasing when the game is run on a more sophisticated television, and creates a really crisp and clean picture - owners of high definition screens should be pissing their pants by now. The overall look of Tekken 4 is practically perfect. Since Namco ported the software off of PS2 based arcade hardware, System 246, the result came to be quite expected, as Namco has always managed to make their console Tekken titles seem to look better or on par with their arcade counterparts (and it should be mentioned that the PS2 version of Tekken Tag Tournament looked light years better than the arcade version).
http://www.psxextreme.com/scripts/re....asp?revID=137
--
Matthew Eagin
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Originally posted by eagin
From the review on psxextreme.com:
Namco did it once with Tekken Tag Tournament, and they've done it again with Tekken 4; they were able to completely deflicker pretty much the whole image, and implement an effect that comes close to being full screen anti-aliasing. Not only that, but Tekken 4 can also be run with progressive scan 525i, which greatly increases the overall picture quality, and is especially noticeable on larger, more high-definition, TV screens (27'/32' Sony WEGAs, 32' Sony Trinitron XDRs, 43' Toshiba rear-projection HDTV, and etc). This feature pretty much eliminates any noticeable flickering and aliasing when the game is run on a more sophisticated television, and creates a really crisp and clean picture - owners of high definition screens should be pissing their pants by now. The overall look of Tekken 4 is practically perfect. Since Namco ported the software off of PS2 based arcade hardware, System 246, the result came to be quite expected, as Namco has always managed to make their console Tekken titles seem to look better or on par with their arcade counterparts (and it should be mentioned that the PS2 version of Tekken Tag Tournament looked light years better than the arcade version).
http://www.psxextreme.com/scripts/re....asp?revID=137
--
Matthew Eagin
From the review on psxextreme.com:
Namco did it once with Tekken Tag Tournament, and they've done it again with Tekken 4; they were able to completely deflicker pretty much the whole image, and implement an effect that comes close to being full screen anti-aliasing. Not only that, but Tekken 4 can also be run with progressive scan 525i, which greatly increases the overall picture quality, and is especially noticeable on larger, more high-definition, TV screens (27'/32' Sony WEGAs, 32' Sony Trinitron XDRs, 43' Toshiba rear-projection HDTV, and etc). This feature pretty much eliminates any noticeable flickering and aliasing when the game is run on a more sophisticated television, and creates a really crisp and clean picture - owners of high definition screens should be pissing their pants by now. The overall look of Tekken 4 is practically perfect. Since Namco ported the software off of PS2 based arcade hardware, System 246, the result came to be quite expected, as Namco has always managed to make their console Tekken titles seem to look better or on par with their arcade counterparts (and it should be mentioned that the PS2 version of Tekken Tag Tournament looked light years better than the arcade version).
http://www.psxextreme.com/scripts/re....asp?revID=137
--
Matthew Eagin
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but Tekken 4 can also be run with progressive scan 525i, which greatly increases the overall picture quality,
Something here isn't working out right in my head.
-Naan