"I am Sam Fisher, I am a Splinter Cell".....uuhhh...okay.....
#1
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"I am Sam Fisher, I am a Splinter Cell".....uuhhh...okay.....
Okay don't take this as a troll everyone, but I'd like your opinions on this.
I finally got around to playing Splinter Cell on the PS2 the other night. I have to say that honestly, I'm more than a bit underwhelmed.
Graphically it's a nice piece of work. But I'd have to say that the story line and most of the characters are really flat, dull and one dimensional. Sam Fisher aspires to be some kind of "uber agent" but I just kept saying"What am I doing again? And more importantly why am I supposed to care?" Basically the game's story really isn't very riveting. I've only played about 20% or so of the game it so far there hasn't been anything about any of the characters or about Sam Fisher that makes them/it memorable. There's no other motivation besides "following orders" as incentive for Sam to complete his mission and there's no real reason to like Sam. Hell I even liked Raiden more after Solidus delved into his past.
I was really thinking of buying this game but after playing it for a while now I might wait till it shows up in the Greatest Hits section.
I don't know am I missing something?
I finally got around to playing Splinter Cell on the PS2 the other night. I have to say that honestly, I'm more than a bit underwhelmed.
Graphically it's a nice piece of work. But I'd have to say that the story line and most of the characters are really flat, dull and one dimensional. Sam Fisher aspires to be some kind of "uber agent" but I just kept saying"What am I doing again? And more importantly why am I supposed to care?" Basically the game's story really isn't very riveting. I've only played about 20% or so of the game it so far there hasn't been anything about any of the characters or about Sam Fisher that makes them/it memorable. There's no other motivation besides "following orders" as incentive for Sam to complete his mission and there's no real reason to like Sam. Hell I even liked Raiden more after Solidus delved into his past.
I was really thinking of buying this game but after playing it for a while now I might wait till it shows up in the Greatest Hits section.
I don't know am I missing something?
#2
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Darn. I was hoping with Tom Clancy's name attatched the developers would have at least made a multifaceted nail biter as an homage to Clancy's novels.
BTW, I caught aglimpse at the new intro for the PS2 version (I was passing by KB today and they had it on but without audio) and it looked really intense though a bitoverblown (I though the chopper with guns blazing was a bit much). So is it that this game started big and then suddenly slowed to a crawl or is it boring from the getgo?
I ask as your Raiden comment intruiged me. MGS2:SOL was a bit slow at parts and I could have lived without the (seemingly speed induced) overblown final act but the game always managed to keep my attention and I cared about the characters (even Raiden cos I wanted him to get home so he could strangle Rosemary).
BTW, I caught aglimpse at the new intro for the PS2 version (I was passing by KB today and they had it on but without audio) and it looked really intense though a bitoverblown (I though the chopper with guns blazing was a bit much). So is it that this game started big and then suddenly slowed to a crawl or is it boring from the getgo?
I ask as your Raiden comment intruiged me. MGS2:SOL was a bit slow at parts and I could have lived without the (seemingly speed induced) overblown final act but the game always managed to keep my attention and I cared about the characters (even Raiden cos I wanted him to get home so he could strangle Rosemary).
Last edited by RocShemp; 04-15-03 at 09:51 PM.
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This game is awesome! I have it for Xbox which is quite frankly the best way to play it. Ive seen the way it looks for the PS2, and its pretty but not nearly as pretty as it is for the box. But aside from that, i dont think theres anything wrong with the story. Maybe you need to get into it further, it gets really interesting later on and very tough, especially when you have to infiltrate the CIA HQ. Personally, i love the game, its one of the best i have for my XBox and a great game all around.
#4
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While I did follow the story somewhat, I admit that it didn't really interest me or hold my attention that much. I didn't really care for Sam, but hell, I liked the gameplay so much that none of that other stuff mattered to me (although at times it feels like it's nothing more than trial and error). I haven't played the PS2 version, so I can't compare graphics, but the Xbox version looks amazing to say the least.
#5
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I played the X-box versions at a friends a few weeks ago and was underwhelmed as well.
I didn't mind the lack of plot really, it was just the gameplay wasn't my cup of tea. Too much trial and error. It was just a chore to figure out what to do and how to do it successfully for my tastes. It felt more like work than play, and I play games pretty much soley to relax and unwind from the real world. I think this is more of a game for hard core gamers that are into intense gaming experiences.
I didn't mind the lack of plot really, it was just the gameplay wasn't my cup of tea. Too much trial and error. It was just a chore to figure out what to do and how to do it successfully for my tastes. It felt more like work than play, and I play games pretty much soley to relax and unwind from the real world. I think this is more of a game for hard core gamers that are into intense gaming experiences.
#7
Retired
But it's a different kind of trial and error. You just get in a room and generally have an unlimited amount of time to figure out what to do.
In splinter cell and other stealth based games it's more go a little ways, get caught, start back at the beginning or a continue point, get past that, get a little further, get caught, start over, repeat ad nauseum.
I'm by no means saying Splinter Cell is a bad game. It's a great game for the genre. It's just that those type of games just arent my cup of tea.
In splinter cell and other stealth based games it's more go a little ways, get caught, start back at the beginning or a continue point, get past that, get a little further, get caught, start over, repeat ad nauseum.
I'm by no means saying Splinter Cell is a bad game. It's a great game for the genre. It's just that those type of games just arent my cup of tea.
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Originally posted by BigPete
Did you watch the opening movie? At least the movie on the PC version got my heart pumping.
Did you watch the opening movie? At least the movie on the PC version got my heart pumping.
Originally posted by Roc Shemp
So is it that this game started big and then suddenly slowed to a crawl or is it boring from the getgo?
So is it that this game started big and then suddenly slowed to a crawl or is it boring from the getgo?
I have it for a few more days so I'm hoping it might turn around but I'm having my doubts.
Last edited by Captain Harlock; 04-15-03 at 11:51 PM.
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Splinter Cell is great. It does however get very frustrating on the last couple of levels (Well, the xbox version anyway, I heard they made the AI a little easier in the ps2 version). Of course the game is not perfect, but it is still a great game. And the story does get better at the last few missions.
#13
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I LOVE the game. I had just finished Halo and The Thing before buying Splinter Cell so, at first, I was really bored with it because I just wanted to run around and shoot everything. But once I got used to it it is really fun. I now see everything as lights and shadows in my regular everyday life.
I'm on the Presidential Palace level now. Anyone know how many more levels there are?
I'm on the Presidential Palace level now. Anyone know how many more levels there are?
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I have the Xbox vesion, but couldn't really get into it. Same reasons Josh Hinkle mentioned.
Minor nitpicky stuff: The Xbox promos use the line "I am a splinter cell". That makes sense to me. The PS2 demo says "I am splinter cell". Huh? It's like "ich bin ein berliner" all over again.
Minor nitpicky stuff: The Xbox promos use the line "I am a splinter cell". That makes sense to me. The PS2 demo says "I am splinter cell". Huh? It's like "ich bin ein berliner" all over again.
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I couldn't get into it at first, but then I just sat down and played it through the night and was hooked. I don't think the idea of Splinter Cell is a cohesive storyline, although there is a running plotline through each of the missions as described in the cut scenes. But each separate mission is supposed to feel independently important, and if you don't feel that you won't get immersed. I just love the fact I'm dropped in the middle of enemy territory and have to find a way through while meeting my objectives.
I also think about the sheer genius in gameplay design, in that there are several ways in each mission to accomplish the end goal. Granted, there are checkpoints along the way that have to be met, but the fun in the trial-and-error gameplay is to go back and see what happens if you do something different. Like in the CIA HQ level, I couldn't get past a couple guards in the hallway so I would sneak up behind one, knock him out and leave him in the middle of the hallway in a dark spot. Then I would attract another guard and lead him to the body, and when he found it he would crouch down to check on him. I'd then proceed to run up behind him and knock him out. Good way to save ammo.
I'm also constantly amazed by the lighting in this game, although I'm a little disappointed at how little effect your shadow has on a guard spotting Sam. I think in playing the PS2 version before the XBox or PC version, some of that "wow" effect is lost, leaving the core gameplay wide open for criticism.
Still, it's not about the story, it's more about the thrill of stealth. Think of it as having as much of a story as other Clancy games, like Rainbow Six and Ghost Recon. There's a consistent, albeit minor plotline running through each mission, but the missions themselves are largely standalone.
Jeremy
I also think about the sheer genius in gameplay design, in that there are several ways in each mission to accomplish the end goal. Granted, there are checkpoints along the way that have to be met, but the fun in the trial-and-error gameplay is to go back and see what happens if you do something different. Like in the CIA HQ level, I couldn't get past a couple guards in the hallway so I would sneak up behind one, knock him out and leave him in the middle of the hallway in a dark spot. Then I would attract another guard and lead him to the body, and when he found it he would crouch down to check on him. I'd then proceed to run up behind him and knock him out. Good way to save ammo.
I'm also constantly amazed by the lighting in this game, although I'm a little disappointed at how little effect your shadow has on a guard spotting Sam. I think in playing the PS2 version before the XBox or PC version, some of that "wow" effect is lost, leaving the core gameplay wide open for criticism.
Still, it's not about the story, it's more about the thrill of stealth. Think of it as having as much of a story as other Clancy games, like Rainbow Six and Ghost Recon. There's a consistent, albeit minor plotline running through each mission, but the missions themselves are largely standalone.
Jeremy
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I played the XBox version. I didn't think the game was hard at all. Not too easy either. The difficulty was just right. I also didn't think there was much trial and error involved. I thought that the vast majority of the time, it was very clear what your objectives were, and what you had to do to achieve them.
The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.
It's definitely not a game for casual players - but then again, should a stealth based game be a "casual" type game? I don't think so. I think platformers are great casual games. But neither Splinter Cell nor Metal Gear can be considered casual games. They are about delivering intense, immersive experiences. And they deliver.
The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.
It's definitely not a game for casual players - but then again, should a stealth based game be a "casual" type game? I don't think so. I think platformers are great casual games. But neither Splinter Cell nor Metal Gear can be considered casual games. They are about delivering intense, immersive experiences. And they deliver.
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Originally posted by Joshic
I played the XBox version. I didn't think the game was hard at all. Not too easy either. The difficulty was just right. I also didn't think there was much trial and error involved. I thought that the vast majority of the time, it was very clear what your objectives were, and what you had to do to achieve them.
The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.
It's definitely not a game for casual players - but then again, should a stealth based game be a "casual" type game? I don't think so. I think platformers are great casual games. But neither Splinter Cell nor Metal Gear can be considered casual games. They are about delivering intense, immersive experiences. And they deliver.
I played the XBox version. I didn't think the game was hard at all. Not too easy either. The difficulty was just right. I also didn't think there was much trial and error involved. I thought that the vast majority of the time, it was very clear what your objectives were, and what you had to do to achieve them.
The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.
It's definitely not a game for casual players - but then again, should a stealth based game be a "casual" type game? I don't think so. I think platformers are great casual games. But neither Splinter Cell nor Metal Gear can be considered casual games. They are about delivering intense, immersive experiences. And they deliver.
Sam Fisher also seems to be a rather dull, flat, undynamic character. Great characters like Solid Snake, Wolverine, Daredevil, and even James Bond have more going on under the surface. Sam Fisher aspires to those roles but in the end he just follows orders to the letter. There seems to be little else driving him and that makes the character, for me at least, very unappealing and not very fun to play as.
I'd hate to say it, but Sam Fisher almost makes covert ops seem boring.
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I'd hate to say it, but Sam Fisher almost makes covert ops seem boring.
So I guess you could say that Sam Fisher in Splinter Cell is much more realistic than Snake in Metal Gear. Of course, realistic does not always equate to "fun" or a "good story."
Personally I thought the cutscenes and story was put together well. And the story was plausible, unlike Metal Gear. Of course, the story in Final Fantasy games are also completely implausible, but I still love them too. Perhaps you were looking for more of a "fantasy" slant to a game, whereas Splinter Cell is more on the realistic side.
#19
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I guess I'll give my rental a visit for this game then. I guess seeing Tom Clancy's name on top of the title got me hoping it'd notonly be a fun and intense game but also have a rich complex story like those found the Jack Ryan and John Clark novels. (In fact, why the heck doesn't Clancy write a novel about Sam Fisher?) Oddly enough, the lack of a complex story did not bother me when playing Ghost Recon.
#20
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Originally posted by Joshic
The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.
The hardest part was not knowing what to do, but doing what you know - that is, the tricky part was timing everything just right so you don't get caught or killed.
That just was not fun for me.
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I would much rather have a Raiden over a Sam Fisher anytime. Splinter Cells gameplay is much deeper than Metal Gear, however, I think it lacks on the story. The story is just pretty much based on mission briefs. I thought I was going to get to like and feel something for the characters when *SPOILER*
his daughter was kidnapped, but it happens to soon in the game and that doesnt get developed into much. Eventhough I am close to finishing the game, I have been there for the past 3 months because the story doesnt make me want to know what happens.
his daughter was kidnapped, but it happens to soon in the game and that doesnt get developed into much. Eventhough I am close to finishing the game, I have been there for the past 3 months because the story doesnt make me want to know what happens.
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I love Splinter Cell.... The game rewards you with creative thinking AND the free camera on the right analog stick is KEY.... You have to constant look around your environment for ways to get around the obstacle.... I love it, yah, some parts are more trial and error-ish but I still find the game unbelievably fun.